Example #1
0
        TextureManager _textureManager; // 纹理控制器

        #endregion Fields

        #region Constructors

        public BattleStage1(StateSystem sys, TextureManager _t, SoundManagerEx _s)
        {
            _system = sys;               //状态机
            _textureManager = _t;        //纹理管理器
            soundmanager = _s;           //声音管理器

            player1 = new Players.BattlePlayer(_t, 0);  //实例化玩家
        }
Example #2
0
        Battle.Players.BattlePlayer player1;        // 玩家1


        public BattleStage1(StateSystem sys, TextureManager _t, SoundManagerEx _s)
        {
            _system         = sys;                     //状态机
            _textureManager = _t;                      //纹理管理器
            soundmanager    = _s;                      //声音管理器

            player1 = new Players.BattlePlayer(_t, 0); //实例化玩家
        }