TextureManager _textureManager; // 纹理控制器 #endregion Fields #region Constructors public BattleStage1(StateSystem sys, TextureManager _t, SoundManagerEx _s) { _system = sys; //状态机 _textureManager = _t; //纹理管理器 soundmanager = _s; //声音管理器 player1 = new Players.BattlePlayer(_t, 0); //实例化玩家 }
Battle.Players.BattlePlayer player1; // 玩家1 public BattleStage1(StateSystem sys, TextureManager _t, SoundManagerEx _s) { _system = sys; //状态机 _textureManager = _t; //纹理管理器 soundmanager = _s; //声音管理器 player1 = new Players.BattlePlayer(_t, 0); //实例化玩家 }