//public AIPatrol aiPatrol; void Awake() { anim = GetComponent <Animator>(); rigidBody = GetComponent <Rigidbody>(); myTransform = transform; checkPoint = myTransform.position; battery = GetComponent <BatteryBehavior>(); camFollow = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraFollow>(); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); batteryBehavior = player.GetComponent <BatteryBehavior>(); }
// Use this for initialization void Start() { camTimer = GameObject.FindGameObjectWithTag("Player").GetComponent <BatteryBehavior>(); }