//private void EnableReverb() { // if (!chkEnableReverb.Checked) chkEnableReverb.Checked = true; // else if (BassOut != null) BassOut.SetReverb(); //} private void EnableFreeverb() { if (!chkEnableFreeverb.Checked) { chkEnableFreeverb.Checked = true; } else if (BassOut != null) { BassOut.SetFreeverb(); } }
//private void chkEnableReverb_CheckedChanged(object sender, EventArgs e) { // clsBassOut.indReverb[(int)Type] = chkEnableReverb.Checked; // if (BassOut != null) { // if (chkEnableReverb.Checked) BassOut.SetReverb(); else BassOut.UnsetReverb(); // } //} private void chkEnableFreeverb_CheckedChanged(object sender, EventArgs e) { if (BassOut == null) { return; } clsBassOutMidi.indFreeverb[(int)Type] = chkEnableFreeverb.Checked; if (BassOut != null) { if (chkEnableFreeverb.Checked) { BassOut.SetFreeverb(); } else { BassOut.UnsetFreeverb(); } } }