public void UpdateDistortion() { BassEngine engine = BassEngine.Instance; if (DistortionITM.switchx) { if (DistortionITM.fxState == false) { Bass.BASS_FXSetParameters(_fxDistortionHandle, _distortionfx); } if (DistortionITM.fxState == false) { _fxDistortionHandle = Bass.BASS_ChannelSetFX(engine.ActiveStreamHandle, BASSFXType.BASS_FX_DX8_DISTORTION, 0); } _distortionfx.Preset_Default(); switch (DistortionITM.SelUTx) { case "Default Preset": _distortionfx.Preset_Default(); break; } } else { Bass.BASS_ChannelRemoveFX(engine.ActiveStreamHandle, _fxDistortionHandle); } }
/// <summary> /// 初始化播放器 /// </summary> private void InitBassEngine() { //歌曲播放完毕 //SpectrumAnalyzer.RegisterSoundPlayer(BassEngine.Instance); BassEngine.ExplicitInitialize(null); BassEngine.Instance.TrackEnded += delegate { if (musicWindow != null) { musicWindow.CloseThis(); musicWindow = null; } }; //音乐加载成功 BassEngine.Instance.OpenSucceeded += delegate { Debug.WriteLine(" 音乐加载成功"); BassEngine.Instance.Volume = 1; BassEngine.Instance.Play(); }; //打开音乐失败 BassEngine.Instance.OpenFailed += delegate { if (musicWindow != null) { musicWindow.CloseThis(); musicWindow = null; } }; //绑定音量设置 }
public void UpdateGargle() { BassEngine engine = BassEngine.Instance; if (GargleITM.switchx) { if (GargleITM.fxState == false) { Bass.BASS_FXSetParameters(_fxGargleHandle, _garglefx); } if (GargleITM.fxState == false) { _fxGargleHandle = Bass.BASS_ChannelSetFX(engine.ActiveStreamHandle, BASSFXType.BASS_FX_DX8_GARGLE, 0); } switch (GargleITM.SelUTx) { case "Default Preset": _garglefx.Preset_Default(); break; } } else { Bass.BASS_ChannelRemoveFX(engine.ActiveStreamHandle, _fxGargleHandle); } }
public void UpdatePhaser() { BassEngine engine = BassEngine.Instance; if (PhaserITM.switchx) { if (PhaserITM.fxState == false) { Bass.BASS_FXSetParameters(_fxPhaserHandle, _phaserfx); } if (PhaserITM.fxState == false) { _fxPhaserHandle = Bass.BASS_ChannelSetFX(engine.ActiveStreamHandle, BASSFXType.BASS_FX_BFX_PHASER, 0); } _phaserfx.Preset_PhaseShift(); switch (PhaserITM.SelUTx) { case "Default Preset": break; } } else { Bass.BASS_ChannelRemoveFX(engine.ActiveStreamHandle, _fxPhaserHandle); } }
public void UpdateFlanger() { BassEngine engine = BassEngine.Instance; if (FlangerITM.switchx) { if (FlangerITM.fxState == false) { Bass.BASS_FXSetParameters(_fxFlangerHandle, _flangerfx); } if (FlangerITM.fxState == false) { _fxFlangerHandle = Bass.BASS_ChannelSetFX(engine.ActiveStreamHandle, BASSFXType.BASS_FX_DX8_FLANGER, 0); } switch (FlangerITM.SelUTx) { case "Default Preset": _flangerfx.Preset_Default(); break; case "Preset: A": _flangerfx.Preset_A(); break; case "Preset: B": _flangerfx.Preset_B(); break; } } else { Bass.BASS_ChannelRemoveFX(engine.ActiveStreamHandle, _fxFlangerHandle); } }
public void UpdateI3Dl2Reverb() { BassEngine engine = BassEngine.Instance; if (I3DL2ReverbITM.switchx) { if (I3DL2ReverbITM.fxState == false) { Bass.BASS_FXSetParameters(_fxI3Dl2ReverbHandle, _i3Dl2Reverbfx); } if (I3DL2ReverbITM.fxState == false) { _fxI3Dl2ReverbHandle = Bass.BASS_ChannelSetFX(engine.ActiveStreamHandle, BASSFXType.BASS_FX_DX8_I3DL2REVERB, 0); } switch (I3DL2ReverbITM.SelUTx) { case "Default Preset": _i3Dl2Reverbfx.Preset_Default(); break; } } else { Bass.BASS_ChannelRemoveFX(engine.ActiveStreamHandle, _fxI3Dl2ReverbHandle); } }
public void UpdateEcho() { BassEngine engine = BassEngine.Instance; if (EchoITM.switchx) { if (EchoITM.fxState == false) { Bass.BASS_FXSetParameters(_fxEchoHandle, _echofx); } if (EchoITM.fxState == false) { _fxEchoHandle = Bass.BASS_ChannelSetFX(engine.ActiveStreamHandle, BASSFXType.BASS_FX_DX8_ECHO, 0); } switch (EchoITM.SelUTx) { case "Default Preset": _echofx.Preset_Default(); break; case "Preset: Short": _echofx.Preset_Long(); break; case "Preset: Long": _echofx.Preset_Small(); break; } } else { Bass.BASS_ChannelRemoveFX(engine.ActiveStreamHandle, _fxEchoHandle); } }
public void UpdateChorus() { BassEngine engine = BassEngine.Instance; if (chorusITM.switchx) { if (chorusITM.fxState == false) { Bass.BASS_FXSetParameters(_fxChorusHandle, _chorusfx); } if (chorusITM.fxState == false) { _fxChorusHandle = Bass.BASS_ChannelSetFX(engine.ActiveStreamHandle, BASSFXType.BASS_FX_DX8_CHORUS, 0); } switch (chorusITM.SelUTx) { case "Default Preset": _chorusfx.Preset_Default(); break; case "Preset: A": _chorusfx.Preset_A(); break; case "Preset: B": _chorusfx.Preset_B(); break; } } else { Bass.BASS_ChannelRemoveFX(engine.ActiveStreamHandle, _fxChorusHandle); } }
public void UpdateApf() { BassEngine engine = BassEngine.Instance; if (APFITM.switchx) { if (APFITM.fxState == false) { Bass.BASS_FXSetParameters(_fxApfHandle, _apFfx); } if (APFITM.fxState == false) { _fxApfHandle = Bass.BASS_ChannelSetFX(engine.ActiveStreamHandle, BASSFXType.BASS_FX_BFX_APF, 0); } _apFfx.Preset_RobotVoice(); switch (APFITM.SelUTx) { case "Default Preset": _apFfx.Preset_RobotVoice(); break; } } else { Bass.BASS_ChannelRemoveFX(engine.ActiveStreamHandle, _fxApfHandle); } }
public void UpdateAutoWah() { BassEngine engine = BassEngine.Instance; if (AutoWahITM.switchx) { if (AutoWahITM.fxState == false) { Bass.BASS_FXSetParameters(_fxAutoWahHandle, _autoWahfx); } if (AutoWahITM.fxState == false) { _fxAutoWahHandle = Bass.BASS_ChannelSetFX(engine.ActiveStreamHandle, BASSFXType.BASS_FX_BFX_AUTOWAH, 0); } _autoWahfx.Preset_SlowAutoWah(); switch (AutoWahITM.SelUTx) { case "Default Preset": _autoWahfx.Preset_HiFastAutoWah(); break; } } else { Bass.BASS_ChannelRemoveFX(engine.ActiveStreamHandle, _fxAutoWahHandle); } }
public void UpdateCompressor() { BassEngine engine = BassEngine.Instance; if (CompressorITM.switchx) { if (CompressorITM.fxState == false) { Bass.BASS_FXSetParameters(_fxCompressorHandle, _compressorfx); } if (CompressorITM.fxState == false) { _fxCompressorHandle = Bass.BASS_ChannelSetFX(engine.ActiveStreamHandle, BASSFXType.BASS_FX_DX8_COMPRESSOR, 0); } switch (FlangerITM.SelUTx) { case "Default Preset": _compressorfx.Preset_Default(); break; case "Preset: Soft": _compressorfx.Preset_Soft(); break; case "Preset: Soft 2": _compressorfx.Preset_Soft2(); break; case "Preset: Medium": _compressorfx.Preset_Medium(); break; case "Preset: Hard": _compressorfx.Preset_Hard(); break; case "Preset: Hard 2": _compressorfx.Preset_Hard2(); break; case "Preset: Hard Commercial": _compressorfx.Preset_HardCommercial(); break; } } else { Bass.BASS_ChannelRemoveFX(engine.ActiveStreamHandle, _fxCompressorHandle); } }
public static void Initialize() { EQS = new EqualizerSet(); bassEng = BassEngine.Instance; playControl = AppPropertys.mainWindow.playControl1; sl = new SongList(); bassEng.TrackEnded += bassPlayer_TrackEnded; DT.Interval = TimeSpan.FromMilliseconds(100); DT.Tick += new EventHandler(DT_Tick); LrcController.ButtonChanged += new LrcController.ButtonChangedHandle(LrcController_ButtonChanged); bassEng.OpenSucceeded += new EventHandler(StartPlay); bassEng.Volume = AppPropertys.appSetting.Volume; }
/// <summary> /// 初始化播放器 /// </summary> private void InitPlayer() { bassPlayer = BassEngine.Instance; bassPlayer.Volume = 15 / 100.0; bassPlayer.TrackEnded += BassPlayer_TrackEnded; bassPlayer.OpenFailed += BassPlayer_OpenFailed; timer.Interval = new TimeSpan(1000000); timer.Tick += Timer_Tick; this.IsPlayingInner = this.IsAutoPlay; this.LoadMusicFile(this.SoundSource); }
/// <summary> /// 初始化BASS /// </summary> private void InitBass() { try { BassEngine.ExplicitInitialize(null); BassEngine.Instance.SetDownloadRateRestriction(false); BassEngine.Instance.OpenSucceeded += Instance_OpenSucceeded; } catch (BassInitializationFailureException ex) { MessageBox.Show(ex.Message, string.Empty, MessageBoxButton.OK, MessageBoxImage.Error); App.Current.Shutdown(0); } }
public void BassInit() { if (Global.EngineOnline) { //eq.intializeEQ(); foreach (FxItem i in Stack.Children) { i.Direct2Def(); } BassFx.BASS_FX_GetVersion(); BassEngine engine = BassEngine.Instance; engine.PropertyChanged += PropertyChanged; } }
private void BassEngine_PropertyChanged(object sender, PropertyChangedEventArgs e) { BassEngine engine = BassEngine.Instance; switch (e.PropertyName) { case "ChannelPosition": clockDisplay.Time = TimeSpan.FromSeconds(engine.ChannelPosition); break; default: // Do Nothing break; } }
public MainWindow() { InitializeComponent(); BassEngine bassEngine = BassEngine.Instance; bassEngine.PropertyChanged += BassEngine_PropertyChanged; UIHelper.Bind(bassEngine, "CanStop", StopButton, Button.IsEnabledProperty); UIHelper.Bind(bassEngine, "CanPlay", PlayButton, Button.IsEnabledProperty); UIHelper.Bind(bassEngine, "CanPause", PauseButton, Button.IsEnabledProperty); UIHelper.Bind(bassEngine, "SelectionBegin", repeatStartTimeEdit, TimeEditor.ValueProperty, BindingMode.TwoWay); UIHelper.Bind(bassEngine, "SelectionEnd", repeatStopTimeEdit, TimeEditor.ValueProperty, BindingMode.TwoWay); spectrumAnalyzer.RegisterSoundPlayer(bassEngine); waveformTimeline.RegisterSoundPlayer(bassEngine); LoadExpressionDarkTheme(); }
public void KillallFxStates() { BassEngine engine = BassEngine.Instance; chorusITM.fxState = false; Bass.BASS_ChannelRemoveFX(engine.ActiveStreamHandle, _fxChorusHandle); ReverbITM.fxState = false; Bass.BASS_ChannelRemoveFX(engine.ActiveStreamHandle, _fxReverbHandle); EchoITM.fxState = false; Bass.BASS_ChannelRemoveFX(engine.ActiveStreamHandle, _fxEchoHandle); I3DL2ReverbITM.fxState = false; Bass.BASS_ChannelRemoveFX(engine.ActiveStreamHandle, _fxI3Dl2ReverbHandle); GargleITM.fxState = false; Bass.BASS_ChannelRemoveFX(engine.ActiveStreamHandle, _fxGargleHandle); FlangerITM.fxState = false; Bass.BASS_ChannelRemoveFX(engine.ActiveStreamHandle, _fxFlangerHandle); CompressorITM.fxState = false; Bass.BASS_ChannelRemoveFX(engine.ActiveStreamHandle, _fxCompressorHandle); DistortionITM.fxState = false; Bass.BASS_ChannelRemoveFX(engine.ActiveStreamHandle, _fxDistortionHandle); AutoWahITM.fxState = false; Bass.BASS_ChannelRemoveFX(engine.ActiveStreamHandle, _fxAutoWahHandle); APFITM.fxState = false; Bass.BASS_ChannelRemoveFX(engine.ActiveStreamHandle, _fxApfHandle); PhaserITM.fxState = false; Bass.BASS_ChannelRemoveFX(engine.ActiveStreamHandle, _fxPhaserHandle); }
public void BassEngineCleanUp() { player = null; }
public async Task BassEngineSetup() { player = BassEngine.Instance; await player.OpenFile(@"C:\You Raise Me Up.mp3"); }