public void switchState(States newState)
    {
        activeState.SaveState();
        activeState.CloseState();


        switch (newState)
        {
        case States.ProjectSelector:
            activeState = gameObject.AddComponent <ProjectSelectorState>();
            break;

        case States.ProjectEditor:
            activeState = gameObject.AddComponent <ProjectEditorState>();
            break;

        case States.AnimationEditor:
            activeState = gameObject.AddComponent <AnimationEditorState>();
            break;

        case States.BatchRenderer:
            activeState = gameObject.AddComponent <BatchRendererState>();
            //TODO: Implement Animation Playback State
            break;
        }
    }