public ShaderBase CreateShader(string name, BasicShaderData data = null) { if (data == null) { data = Renderer.ShaderData; } return(Activator.CreateInstance(GetShaderType(name), data) as ShaderBase); }
public ShaderBase CreateShader(int hash, BasicShaderData data = null) { if (data == null) { data = Renderer.ShaderData; } return(Activator.CreateInstance(GetShaderType(hash), data) as ShaderBase); }