void Start() { stats = GetComponent(typeof(Stats)) as Stats; bms = GetComponent(typeof(BasicMovementScript)) as BasicMovementScript; state = 0; toChar = new Vector3(); chara = GameObject.Find("Character") as GameObject; timer = 0f; }
// Use this for initialization void Start() { chara = GameObject.Find("Character"); charaStats = (Stats)chara.GetComponent(typeof(Stats)); stats = (Stats)GetComponent(typeof(Stats)); setBaseStats(); displacement = new Vector3(); isAttacking = false; attackDistance = 0.5f; bms = (BasicMovementScript)GetComponent(typeof(BasicMovementScript)); }
private void Awake() { instance = this; movementScript = GetComponent <BasicMovementScript>(); mainCamera = Camera.main; }
void Start() { PlayerInputScript.instance.SavorySprayButtonPressed += Spray; playerMovementScript = PlayerInputScript.instance.movementScript; rb = playerMovementScript.GetComponent <Rigidbody2D>(); }
private void Start() { PlayerInputScript.instance.SweetStrikeButtonPressed += SweetStrike; playerMoveScript = PlayerInputScript.instance.movementScript; }