Example #1
0
    public void OnClick()
    {
        if (OnItemClick != null)
        {
            OnItemClick();
        }

        if (!usingItem && itemPrefab != null && itemCount > 0)
        {
            item = (GameObject.Instantiate(itemPrefab) as GameObject).GetComponent <BasicItem>();
            if (itemPosition)
            {
                item.effectPosition = itemPosition;
            }
            twinItem.item = item;

            usingItem = true;
            itemCancelIcon.enabled          = true;
            twinItem.itemCancelIcon.enabled = true;

            transform.parent.animation.Play("Gui_Powerup_Use");
            itemBg.spriteName = spriteSelected;
            twinItem.transform.parent.animation.Play("Gui_Powerup_Use");
            twinItem.itemBg.spriteName = spriteSelected;

            item.OnFinishUsingItem   += FinishUsingItem;
            item.OnActuallyUsingItem += ActuallyUsingItem;
            item.StartUsingItem(boardLogic);

            SoundManager.Instance.Play("item_select_sfx");
        }
        else if (!usingItem && itemCount <= 0)
        {
            if (!temporaryItem)
            {
                BuyItemHolder.SetSelectedItem(this);
                buyFSM.SendEvent("Buy");
            }

            SoundManager.Instance.Play("item_select_sfx");
        }
        else if (usingItem && item != null)
        {
            item.OnFinishUsingItem   -= FinishUsingItem;
            item.OnActuallyUsingItem -= ActuallyUsingItem;
            item.CancelUsingItem();

            canceling = true;
            FinishUsingItem(item);

            SoundManager.Instance.Play("item_unselect_sfx");
        }
    }
Example #2
0
	public void OnClick()
	{
		if (OnItemClick != null) {
			OnItemClick();
		}
		
		if (!usingItem && itemPrefab != null && itemCount > 0) 
		{
			item = (GameObject.Instantiate(itemPrefab) as GameObject).GetComponent<BasicItem>();
			if (itemPosition) {
				item.effectPosition = itemPosition;
			}
			twinItem.item = item;
			
			usingItem = true;
			itemCancelIcon.enabled = true;
			twinItem.itemCancelIcon.enabled = true;
			
			transform.parent.animation.Play("Gui_Powerup_Use");
			itemBg.spriteName = spriteSelected;
			twinItem.transform.parent.animation.Play("Gui_Powerup_Use");
			twinItem.itemBg.spriteName = spriteSelected;
			
			item.OnFinishUsingItem += FinishUsingItem;
			item.OnActuallyUsingItem += ActuallyUsingItem;
			item.StartUsingItem(boardLogic);
			
			SoundManager.Instance.Play("item_select_sfx");
		}
		else if (!usingItem && itemCount <= 0) 
		{
			if (!temporaryItem) {
				BuyItemHolder.SetSelectedItem(this);
				buyFSM.SendEvent("Buy");
			}
			
			SoundManager.Instance.Play("item_select_sfx");
		}
		else if (usingItem && item != null)
		{
			item.OnFinishUsingItem -= FinishUsingItem;
			item.OnActuallyUsingItem -= ActuallyUsingItem;
			item.CancelUsingItem();
			
			canceling = true;
			FinishUsingItem(item);

			SoundManager.Instance.Play("item_unselect_sfx");
		}
	}