public void OnClick() { if (OnItemClick != null) { OnItemClick(); } if (!usingItem && itemPrefab != null && itemCount > 0) { item = (GameObject.Instantiate(itemPrefab) as GameObject).GetComponent <BasicItem>(); if (itemPosition) { item.effectPosition = itemPosition; } twinItem.item = item; usingItem = true; itemCancelIcon.enabled = true; twinItem.itemCancelIcon.enabled = true; transform.parent.animation.Play("Gui_Powerup_Use"); itemBg.spriteName = spriteSelected; twinItem.transform.parent.animation.Play("Gui_Powerup_Use"); twinItem.itemBg.spriteName = spriteSelected; item.OnFinishUsingItem += FinishUsingItem; item.OnActuallyUsingItem += ActuallyUsingItem; item.StartUsingItem(boardLogic); SoundManager.Instance.Play("item_select_sfx"); } else if (!usingItem && itemCount <= 0) { if (!temporaryItem) { BuyItemHolder.SetSelectedItem(this); buyFSM.SendEvent("Buy"); } SoundManager.Instance.Play("item_select_sfx"); } else if (usingItem && item != null) { item.OnFinishUsingItem -= FinishUsingItem; item.OnActuallyUsingItem -= ActuallyUsingItem; item.CancelUsingItem(); canceling = true; FinishUsingItem(item); SoundManager.Instance.Play("item_unselect_sfx"); } }
public void OnClick() { if (OnItemClick != null) { OnItemClick(); } if (!usingItem && itemPrefab != null && itemCount > 0) { item = (GameObject.Instantiate(itemPrefab) as GameObject).GetComponent<BasicItem>(); if (itemPosition) { item.effectPosition = itemPosition; } twinItem.item = item; usingItem = true; itemCancelIcon.enabled = true; twinItem.itemCancelIcon.enabled = true; transform.parent.animation.Play("Gui_Powerup_Use"); itemBg.spriteName = spriteSelected; twinItem.transform.parent.animation.Play("Gui_Powerup_Use"); twinItem.itemBg.spriteName = spriteSelected; item.OnFinishUsingItem += FinishUsingItem; item.OnActuallyUsingItem += ActuallyUsingItem; item.StartUsingItem(boardLogic); SoundManager.Instance.Play("item_select_sfx"); } else if (!usingItem && itemCount <= 0) { if (!temporaryItem) { BuyItemHolder.SetSelectedItem(this); buyFSM.SendEvent("Buy"); } SoundManager.Instance.Play("item_select_sfx"); } else if (usingItem && item != null) { item.OnFinishUsingItem -= FinishUsingItem; item.OnActuallyUsingItem -= ActuallyUsingItem; item.CancelUsingItem(); canceling = true; FinishUsingItem(item); SoundManager.Instance.Play("item_unselect_sfx"); } }