public static ISector CreateDecorator(ISector sector, DecoratorTypeEnum type, int value = 0)
        {
            FactoryDecorator sectorFactory = null;

            switch (type)
            {
            case DecoratorTypeEnum.BigTrees:
                sectorFactory = new BigTreesFactory(sector);
                break;

            case DecoratorTypeEnum.DryGrass:
                sectorFactory = new DryGrassFactory(sector);
                break;

            case DecoratorTypeEnum.HotDay:
                sectorFactory = new HotDayFactory(sector, value);
                break;

            case DecoratorTypeEnum.RainingDay:
                sectorFactory = new RainingDayFactory(sector, value);
                break;

            case DecoratorTypeEnum.ScaredPeople:
                var scaredPeople = GenerateRandomValue.GetRandom(0, 6);
                sectorFactory = new ScaredPeopleFactory(sector, scaredPeople);
                break;

            case DecoratorTypeEnum.WindyDay:
                sectorFactory = new WindyDayFactory(sector, value);
                break;

            case DecoratorTypeEnum.Basic:
                sectorFactory = new BasicFactory(sector);
                break;
            }

            return(sectorFactory.CreateSector());
        }