private void SetRockHealth() { int level = GameController.Instance.GetLevel(); Health = BasicEconomyValues.Exponent(BasicEconomyValues.BaseHealth, BasicEconomyValues.HealthBias, BasicEconomyValues.HealthExponentialMultiplier, level); MaxHealth = Health; }
public void CalculateNextLevelCost() { _nextLevelCost = BasicEconomyValues.Exponent(BasicEconomyValues.BaseAscendCost, BasicEconomyValues.AscendBias, BasicEconomyValues.AscendExponentialMultiplier, _maxLevel); AscendCostDisplay.text = "$" + MoneyConverter.ConvertNumber(_nextLevelCost); }
private void SetRockReward() { int level = GameController.Instance.GetLevel(); if (level == 1) { _reward = 1; } else { _reward = BasicEconomyValues.MoneyReward(level); } }
private static double GetRockHealth(int level) { return(BasicEconomyValues.Exponent(BasicEconomyValues.BaseHealth, BasicEconomyValues.HealthBias, BasicEconomyValues.HealthExponentialMultiplier, level)); }
private static double GetMoneyToBeAdded(int rocksDestroyed) { int maxLevel = GameController.Instance.GetMaxLevel(); return(BasicEconomyValues.MoneyReward(maxLevel) * rocksDestroyed); }