public BasicAerialState(BasicControllerMachine m) { machine = m; KeyValue = BasicControllerMachine.Aerial; sourceKey = CharacterMachine.Base; source = machine.states[sourceKey]; }
public BasicWalkingState(BasicControllerMachine m) { machine = m; KeyValue = BasicControllerMachine.Walking; sourceKey = CharacterMachine.Base; source = machine.states[sourceKey]; }