private void Update() { RaycastHit raycastHit; Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out raycastHit); if (Input.GetMouseButtonDown(0) && basicBuidingAssign != null) { if (raycastHit.point != Vector3.zero) { BasicBuiding obj = Instantiate(basicBuidingAssign, raycastHit.point, basicBuidingAssign.transform.rotation); } } else if (Input.GetMouseButtonDown(1)) { basicBuidingAssign = null; } }
public void AddBuiding() { BasicBuiding basicBuiding = Instantiate(basicBuidingPrefab); }