protected Context(BaseViewSettings viewSettings) { Injector = new Injector(); EventDispatcher = new EventDispatcher(); CommandMap = new CommandMap(Injector, EventDispatcher); Injector.MapValue(Injector); Injector.MapValue(EventDispatcher); Injector.MapValue(viewSettings); Startup(); }
public override void SetupWindow() { base.SetupWindow(); titleContent.text = WindowName(); _outputNamespace = Singleton.UMVC.Instance.Settings.outputNamespace; model = Singleton.UMVC.Instance.Settings.model; controller = Singleton.UMVC.Instance.Settings.controller; view = Singleton.UMVC.Instance.Settings.view; _serializedGameObject = new SerializedObject(this); _serializedModel = _serializedGameObject.FindProperty("model"); _serializedController = _serializedGameObject.FindProperty("controller"); _serializedView = _serializedGameObject.FindProperty("view"); }
public FramewerkDemoContext(BaseViewSettings viewSettings) : base(viewSettings) { }