Example #1
0
 public void ResetSprites()
 {
     m_timeSprite.ResetPeices();
     m_progressSprite.ResetPeices();
     // Resets the ui to be how it should be on activate.
     foreach (GameObject sptire in m_timeSprite.m_orderedSpriteList)
     {
         m_timeSprite.Increment();
     }
     foreach (GameObject sprite in m_progressSprite.m_orderedSpriteList)
     {
         m_progressSprite.Deactivate();
     }
 }