Example #1
0
 private static void OnResourcesLoaded()
 {
     BaseTraitMap[] baseTraitMapArray = Bundling.LoadAll <BaseTraitMap>();
     for (int i = 0; i < (int)baseTraitMapArray.Length; i++)
     {
         BaseTraitMap baseTraitMap = baseTraitMapArray[i];
         if (baseTraitMap)
         {
             try
             {
                 Binder.BindMap(baseTraitMap);
             }
             catch (Exception exception)
             {
                 UnityEngine.Debug.LogError(exception, baseTraitMap);
             }
         }
     }
     DatablockDictionary.Initialize();
     NetMainPrefab[] netMainPrefabArray = Bundling.LoadAll <NetMainPrefab>();
     for (int j = 0; j < (int)netMainPrefabArray.Length; j++)
     {
         NetMainPrefab netMainPrefab = netMainPrefabArray[j];
         try
         {
             netMainPrefab.Register(true);
         }
         catch (Exception exception1)
         {
             UnityEngine.Debug.LogException(exception1, netMainPrefab);
         }
     }
     uLinkNetworkView[] uLinkNetworkViewArray = Bundling.LoadAll <uLinkNetworkView>();
     for (int k = 0; k < (int)uLinkNetworkViewArray.Length; k++)
     {
         uLinkNetworkView _uLinkNetworkView = uLinkNetworkViewArray[k];
         try
         {
             NetCull.RegisterNetAutoPrefab(_uLinkNetworkView);
         }
         catch (Exception exception2)
         {
             UnityEngine.Debug.LogException(exception2, _uLinkNetworkView);
         }
     }
     NGC.Register(NGCConfiguration.Load());
 }
Example #2
0
 public static void BindMap(BaseTraitMap map)
 {
     map.BIND_REGISTRATION();
 }
Example #3
0
 public static void BindMap(BaseTraitMap map)
 {
     map.BIND_REGISTRATION();
 }