Example #1
0
 public override void Update(BaseTower entity, float delta)
 {
     entity.Targets       = entity.Targets.Where(enemy => !enemy.IsDead()).ToList();
     entity.CurrentTarget = entity.Targets.Count == 0 ? null : entity.Targets.First();
     if (entity.CurrentTarget == null && entity.Targets.Count == 0)
     {
         entity.TowerStateMachine.ChangeState(Idle);
     }
     else
     {
         entity.TrackNextTarget(delta);
         entity.Shoot(entity.CurrentTarget, delta);
     }
 }