Example #1
0
    // main event
    void Start()
    {
        // set up default options, if they have been saved out to prefs already
        if (PlayerPrefs.HasKey(gamePrefsName + "_SFXVol"))
        {
            audioSFXSliderValue = PlayerPrefs.GetFloat(gamePrefsName + "_SFXVol");
        }
        else
        {
            // if we are missing an SFXVol key, we won't got audio defaults set up so let's do that now
            string[] names = QualitySettings.names;
            detailLevels        = names.Length;
            graphicsSliderValue = detailLevels;
            // save defaults
            SaveOptionsPrefs();
        }
        if (PlayerPrefs.HasKey(gamePrefsName + "_MusicVol"))
        {
            audioMusicSliderValue = PlayerPrefs.GetFloat(gamePrefsName + "_MusicVol");
        }
        if (PlayerPrefs.HasKey(gamePrefsName + "_GraphicsDetail"))
        {
            graphicsSliderValue = PlayerPrefs.GetFloat(gamePrefsName + "_GraphicsDetail");
        }

        Debug.Log("quality=" + graphicsSliderValue);

        // set the quality setting
        QualitySettings.SetQualityLevel((int)graphicsSliderValue, true);

        // level manager
        if (levelManager == null)
        {
            if (gameLevels.Length > 0)
            {
                levelManager.LevelNames = gameLevels;
            }
        }

        // sound manager
        if (soundManager == null)
        {
            soundManager = BaseSoundController.Instance;

            soundManager.UpdateVolume();
        }

        // music manager
        if (musicManager == null)
        {
            musicManager = BaseMusicController.Instance;

            musicManager.UpdateVolume();
        }
    }
Example #2
0
 private void UpdateSoundVolume()
 {
     soundManager.UpdateVolume();
 }
Example #3
0
    void OnGUI()
    {
        float scaleX = Screen.width / default_width;
        float scaleY = Screen.height / default_height;

        GUI.matrix = Matrix4x4.TRS(new Vector3(0, 0, 0), Quaternion.identity, new Vector3(scaleX, scaleY, 1));

        // set the GUI skin to use our custom menu skin
        GUI.skin = menuSkin;

        switch (whichMenu)
        {
        case 0:
            GUI.BeginGroup(new Rect(default_width / 2 - 150, default_height / 2 - 250, 500, 500));

            // All rectangles are now adjusted to the group. (0,0) is the topleft corner of the group.

            GUI.Label(new Rect(0, 50, 300, 50), gameDisplayName, "textarea");

            if (GUI.Button(new Rect(0, 200, 300, 40), "START SINGLE", "button") && !isLoading)
            {
                PlayerPrefs.SetInt("totalPlayers", 1);
                if (!useLevelManagerToStartGame)
                {
                    isLoading = true;
                    Debug.Log("Telling level Manager to load single scene mode..");
                    LoadLevel(singleGameStartScene);
                }
                else
                {
                    isLoading = true;
                    Debug.Log("Telling level Manager to load next level..");
                    levelManager.GoNextLevel();
                }
            }

            if (coopGameStartScene != "")
            {
                if (!isLoading && GUI.Button(new Rect(0, 250, 300, 40), "START CO-OP"))
                {
                    PlayerPrefs.SetInt("totalPlayers", 2);

                    if (!useLevelManagerToStartGame)
                    {
                        LoadLevel(coopGameStartScene);
                    }
                    else
                    {
                        isLoading = true;
                        levelManager.GoNextLevel();
                    }
                }

                if (GUI.Button(new Rect(0, 300, 300, 40), "OPTIONS"))
                {
                    ShowOptionsMenu();
                }
            }
            else
            {
                if (GUI.Button(new Rect(0, 250, 300, 40), "OPTIONS"))
                {
                    ShowOptionsMenu();
                }
            }



            if (GUI.Button(new Rect(0, 400, 300, 40), "EXIT"))
            {
                ConfirmExitGame();
            }

            // End the group we started above. This is very important to remember!
            GUI.EndGroup();

            break;

        case 1:
            // Options menu
            GUI.BeginGroup(new Rect(default_width / 2 - 150, default_height / 2 - 250, 500, 500));

            // Are you sure you want to exit?
            GUI.Label(new Rect(0, 50, 300, 50), "OPTIONS", "textarea");

            if (GUI.Button(new Rect(0, 250, 300, 40), "AUDIO OPTIONS"))
            {
                ShowAudioOptionsMenu();
            }

            if (GUI.Button(new Rect(0, 300, 300, 40), "GRAPHICS OPTIONS"))
            {
                ShowGraphicsOptionsMenu();
            }

            if (GUI.Button(new Rect(0, 400, 300, 40), "BACK TO MAIN MENU"))
            {
                GoMainMenu();
            }

            GUI.EndGroup();

            break;

        case 2:
            GUI.BeginGroup(new Rect(default_width / 2 - 150, default_height / 2 - 250, 500, 500));

            // Are you sure you want to exit?
            GUI.Label(new Rect(0, 50, 300, 50), "Are you sure you want to exit?", "textarea");

            if (GUI.Button(new Rect(0, 250, 300, 40), "YES, QUIT PLEASE!"))
            {
                ExitGame();
            }

            if (GUI.Button(new Rect(0, 300, 300, 40), "NO, DON'T QUIT"))
            {
                GoMainMenu();
            }

            GUI.EndGroup();

            break;

        case 3:
            // AUDIO OPTIONS
            GUI.BeginGroup(new Rect(default_width / 2 - 150, default_height / 2 - 250, 500, 500));

            // Are you sure you want to exit?
            GUI.Label(new Rect(0, 50, 300, 50), "AUDIO OPTIONS", "textarea");

            GUI.Label(new Rect(0, 170, 300, 20), "SFX volume:");
            float audioSFXSliderValue_new = GUI.HorizontalSlider(new Rect(0, 200, 300, 50), audioSFXSliderValue, 0.0f, 1f);

            GUI.Label(new Rect(0, 270, 300, 20), "Music volume:");
            float audioMusicSliderValue_new = GUI.HorizontalSlider(new Rect(0, 300, 300, 50), audioMusicSliderValue, 0.0f, 1f);

            if (audioSFXSliderValue_new != audioSFXSliderValue)
            {
                audioSFXSliderValue = audioSFXSliderValue_new;

                if (soundManager != null)
                {
                    SaveOptionsPrefs();

                    soundManager.UpdateVolume();
                }
            }

            if (audioMusicSliderValue_new != audioMusicSliderValue)
            {
                audioMusicSliderValue = audioMusicSliderValue_new;

                if (musicManager != null)
                {
                    SaveOptionsPrefs();

                    musicManager.UpdateVolume();
                }
            }

            if (GUI.Button(new Rect(0, 400, 300, 40), "BACK TO MAIN MENU"))
            {
                SaveOptionsPrefs();
                ShowOptionsMenu();
            }

            GUI.EndGroup();
            break;

        case 4:
            // GRAPHICS OPTIONS
            GUI.BeginGroup(new Rect(default_width / 2 - 150, default_height / 2 - 250, 500, 500));

            // Are you sure you want to exit?
            GUI.Label(new Rect(0, 50, 300, 50), "GRAPHICS OPTIONS", "textarea");

            GUI.Label(new Rect(0, 170, 300, 20), "Graphics quality:");
            graphicsSliderValue = Mathf.RoundToInt(GUI.HorizontalSlider(new Rect(0, 200, 300, 50), graphicsSliderValue, 0, detailLevels));


            if (GUI.Button(new Rect(0, 400, 300, 40), "BACK TO MAIN MENU"))
            {
                SaveOptionsPrefs();
                ShowOptionsMenu();
            }

            GUI.EndGroup();
            break;
        }         // <- end switch
    }