public void Tick(float DeltaTime) { Selector_?.Tick(DeltaTime); if (Skill.IsCD) { Mask_.fillAmount = (1 - Skill.Time / Skill.CD); CDText_.gameObject.SetActive(true); CDText_.text = $"{Skill.Time:0.0}s"; } else { CDText_.gameObject.SetActive(false); Mask_.fillAmount = 1; } }