public override void Cleanup() { mForwardBasePass.Cleanup(); mCopyPostprocessPass.Cleanup(); BaseSceneView.Cleanup(); BaseSceneView = null; SwapChain.Cleanup(); SwapChain = null; //shadow ssm mCSM.Cleanup(); //hitproxy mHitProxy.Cleanup(); //picked effect; mPickedEffect.Cleanup(); //post effect mBloomMobile.Cleanup(); mSunShaftMobile.Cleanup(); mMobileAO.Cleanup(); base.Cleanup(); }
public override void Cleanup() { mForwardBasePass.Cleanup(); mCopyPostprocessPass.Cleanup(); BaseSceneView.Cleanup(); BaseSceneView = null; //shadow ssm mSSM.Cleanup(); //post effect mBloomMobile.Cleanup(); mSunShaftMobile.Cleanup(); mMobileAO.Cleanup(); base.Cleanup(); }
public override void Cleanup() { mCLDB_Snapshot[0].Cleanup(); mCLDB_Snapshot[0] = null; mCLDB_Snapshot[1].Cleanup(); mCLDB_Snapshot[1] = null; mCLDB_Copy[0].Cleanup(); mCLDB_Copy[0] = null; mCLDB_Copy[1].Cleanup(); mCLDB_Copy[1] = null; BaseSceneView.Cleanup(); BaseSceneView = null; mFinalView = null; base.Cleanup(); }