public abstract void SetSubMeshDelegate(BaseSceneGraph.AddSubMeshDelegate subMeshD);
public override void SetSubMeshDelegate(BaseSceneGraph.AddSubMeshDelegate subMeshD) { addSubMeshFunc = subMeshD; }
public override void SetSubMeshDelegate(BaseSceneGraph.AddSubMeshDelegate subMeshD) { addSubMeshFunc = subMeshD; }