Example #1
0
        private void Initialize()
        {
            if (initialized)
            {
                return;
            }

            initialized = true;

            timer.Elapsed += (sender, args) => CheckForUpdate();

            UpdateRoutine = DownloadMode switch
            {
                DownloadMode.Dynamic => new DynamicUpdateRoutine(appConfiguration),
                DownloadMode.Compressed => new CompressedUpdateRoutine(),
                //DownloadMode.Custom => null,
                _ => throw new ArgumentOutOfRangeException()
            };

            UpdateRoutine.Started         += NotifyStartEvent;
            UpdateRoutine.Finished        += NotifyFinishEvent;
            UpdateRoutine.ProgressChanged += NotifyProgressChanged;
        }
Example #2
0
 public async static Task RunRoutine <T>(this T device, BaseRoutine <T> routine) where T : IDevice
 {
     await routine.Run(device);
 }
Example #3
0
        private void ProcessMsgAsInput(EvtUserMessageArgs e)
        {
            //Ignore commands as inputs
            if (e.UsrMessage.Message.StartsWith(DataConstants.COMMAND_IDENTIFIER) == true)
            {
                return;
            }

            GameConsole usedConsole = null;

            int lastConsoleID = 1;

            using (BotDBContext context = DatabaseManager.OpenContext())
            {
                lastConsoleID = (int)DataHelper.GetSettingIntNoOpen(SettingsConstants.LAST_CONSOLE, context, 1L);
                GameConsole lastConsole = context.Consoles.FirstOrDefault(c => c.ID == lastConsoleID);

                if (lastConsole != null)
                {
                    //Create a new console using data from the database
                    usedConsole = new GameConsole(lastConsole.Name, lastConsole.InputList, lastConsole.InvalidCombos);
                }
            }

            //If there are no valid inputs, don't attempt to parse
            if (usedConsole == null)
            {
                MsgHandler.QueueMessage($"The current console does not point to valid data. Please set a different console to use, or if none are available, add one.");
                return;
            }

            if (usedConsole.ConsoleInputs.Count == 0)
            {
                MsgHandler.QueueMessage($"The current console, \"{usedConsole.Name}\", does not have any available inputs.");
            }

            ParsedInputSequence inputSequence = default;
            string userName    = e.UsrMessage.Username;
            int    defaultDur  = 200;
            int    defaultPort = 0;

            try
            {
                int maxDur = 60000;

                string regexStr = usedConsole.InputRegex;

                string readyMessage = string.Empty;

                //Get default and max input durations
                //Use user overrides if they exist, otherwise use the global values
                User user = DataHelper.GetUser(userName);

                //Get default controller port
                defaultPort = (int)user.ControllerPort;

                defaultDur = (int)DataHelper.GetUserOrGlobalDefaultInputDur(userName);
                maxDur     = (int)DataHelper.GetUserOrGlobalMaxInputDur(userName);

                //TRBotLogger.Logger.Information($"Default dur: {defaultDur} | Max dur: {maxDur}");

                using (BotDBContext context = DatabaseManager.OpenContext())
                {
                    //Get input synonyms for this console
                    IQueryable <InputSynonym> synonyms = context.InputSynonyms.Where(syn => syn.ConsoleID == lastConsoleID);

                    //Prepare the message for parsing
                    readyMessage = InputParser.PrepParse(e.UsrMessage.Message, context.Macros, synonyms);
                }

                //Parse inputs to get our parsed input sequence
                inputSequence = InputParser.ParseInputs(readyMessage, regexStr, new ParserOptions(defaultPort, defaultDur, true, maxDur));
                TRBotLogger.Logger.Debug(inputSequence.ToString());
                TRBotLogger.Logger.Debug("Reverse Parsed (on parse): " + ReverseParser.ReverseParse(inputSequence, usedConsole,
                                                                                                    new ReverseParser.ReverseParserOptions(ReverseParser.ShowPortTypes.ShowNonDefaultPorts, defaultPort,
                                                                                                                                           ReverseParser.ShowDurationTypes.ShowNonDefaultDurations, defaultDur)));
            }
            catch (Exception exception)
            {
                string excMsg = exception.Message;

                //Handle parsing exceptions
                MsgHandler.QueueMessage($"ERROR PARSING: {excMsg} | {exception.StackTrace}", Serilog.Events.LogEventLevel.Warning);
                inputSequence.ParsedInputResult = ParsedInputResults.Invalid;
            }

            //Check for non-valid messages
            if (inputSequence.ParsedInputResult != ParsedInputResults.Valid)
            {
                //Display error message for invalid inputs
                if (inputSequence.ParsedInputResult == ParsedInputResults.Invalid)
                {
                    MsgHandler.QueueMessage(inputSequence.Error);
                }

                return;
            }

            #region Parser Post-Process Validation

            /* All this validation may be able to be performed faster.
             * Find a way to speed it up.
             */

            long globalInputPermLevel = DataHelper.GetSettingInt(SettingsConstants.GLOBAL_INPUT_LEVEL, 0L);
            int  userControllerPort   = 0;
            long userLevel            = 0;

            using (BotDBContext context = DatabaseManager.OpenContext())
            {
                User user = DataHelper.GetUserNoOpen(e.UsrMessage.Username, context);

                //Check if the user is silenced and ignore the message if so
                if (user.HasEnabledAbility(PermissionConstants.SILENCED_ABILITY) == true)
                {
                    return;
                }

                //Ignore based on user level and permissions
                if (user.Level < globalInputPermLevel)
                {
                    MsgHandler.QueueMessage($"Inputs are restricted to levels {(PermissionLevels)globalInputPermLevel} and above.");
                    return;
                }

                userControllerPort = (int)user.ControllerPort;
                userLevel          = user.Level;
            }

            //First, add delays between inputs if we should
            //We do this first so we can validate the inserted inputs later
            //The blank inputs can have a different permission level
            if (DataHelper.GetUserOrGlobalMidInputDelay(e.UsrMessage.Username, out long midInputDelay) == true)
            {
                MidInputDelayData midInputDelayData = ParserPostProcess.InsertMidInputDelays(inputSequence, userControllerPort, (int)midInputDelay, usedConsole);

                //If it's successful, replace the input list and duration
                if (midInputDelayData.Success == true)
                {
                    int oldDur = inputSequence.TotalDuration;
                    inputSequence.Inputs        = midInputDelayData.NewInputs;
                    inputSequence.TotalDuration = midInputDelayData.NewTotalDuration;

                    //TRBotLogger.Logger.Debug($"Mid input delay success. Message: {midInputDelayData.Message} | OldDur: {oldDur} | NewDur: {inputSequence.TotalDuration}\n{ReverseParser.ReverseParse(inputSequence, usedConsole, new ReverseParser.ReverseParserOptions(ReverseParser.ShowPortTypes.ShowAllPorts, 0))}");
                }
            }

            InputValidation validation = default;

            using (BotDBContext context = DatabaseManager.OpenContext())
            {
                User user = DataHelper.GetUserNoOpen(userName, context);

                //Check for restricted inputs on this user
                validation = ParserPostProcess.InputSequenceContainsRestrictedInputs(inputSequence, user.GetRestrictedInputs());

                if (validation.InputValidationType != InputValidationTypes.Valid)
                {
                    if (string.IsNullOrEmpty(validation.Message) == false)
                    {
                        MsgHandler.QueueMessage(validation.Message);
                    }
                    return;
                }

                //Check for invalid input combinations
                validation = ParserPostProcess.ValidateInputCombos(inputSequence, usedConsole.InvalidCombos,
                                                                   DataContainer.ControllerMngr, usedConsole);

                if (validation.InputValidationType != InputValidationTypes.Valid)
                {
                    if (string.IsNullOrEmpty(validation.Message) == false)
                    {
                        MsgHandler.QueueMessage(validation.Message);
                    }
                    return;
                }
            }

            //Check for level permissions and ports
            validation = ParserPostProcess.ValidateInputLvlPermsAndPorts(userLevel, inputSequence,
                                                                         DataContainer.ControllerMngr, usedConsole.ConsoleInputs);
            if (validation.InputValidationType != InputValidationTypes.Valid)
            {
                if (string.IsNullOrEmpty(validation.Message) == false)
                {
                    MsgHandler.QueueMessage(validation.Message, Serilog.Events.LogEventLevel.Warning);
                }
                return;
            }

            #endregion

            //Make sure inputs aren't stopped
            if (InputHandler.InputsHalted == true)
            {
                //We can't process inputs because they're currently stopped
                MsgHandler.QueueMessage("New inputs cannot be processed until all other inputs have stopped.", Serilog.Events.LogEventLevel.Warning);
                return;
            }

            //Fetch these values ahead of time to avoid passing the database context through so many methods
            long   autoPromoteEnabled  = DataHelper.GetSettingInt(SettingsConstants.AUTO_PROMOTE_ENABLED, 0L);
            long   autoPromoteInputReq = DataHelper.GetSettingInt(SettingsConstants.AUTO_PROMOTE_INPUT_REQ, long.MaxValue);
            long   autoPromoteLevel    = DataHelper.GetSettingInt(SettingsConstants.AUTO_PROMOTE_LEVEL, -1L);
            string autoPromoteMsg      = DataHelper.GetSettingString(SettingsConstants.AUTOPROMOTE_MESSAGE, string.Empty);

            bool addedInputCount = false;

            TRBotLogger.Logger.Debug($"Reverse Parsed (post-process): " + ReverseParser.ReverseParse(inputSequence, usedConsole,
                                                                                                     new ReverseParser.ReverseParserOptions(ReverseParser.ShowPortTypes.ShowNonDefaultPorts, defaultPort,
                                                                                                                                            ReverseParser.ShowDurationTypes.ShowNonDefaultDurations, defaultDur)));

            //Get the max recorded inputs per-user
            long maxUserRecInps = DataHelper.GetSettingInt(SettingsConstants.MAX_USER_RECENT_INPUTS, 0L);

            //It's a valid input - save it in the user's stats
            //Also record the input if we should
            using (BotDBContext context = DatabaseManager.OpenContext())
            {
                User user = DataHelper.GetUserNoOpen(e.UsrMessage.Username, context);

                //Ignore if the user is opted out
                if (user.IsOptedOut == false)
                {
                    user.Stats.ValidInputCount++;
                    addedInputCount = true;

                    context.SaveChanges();

                    //If we should store recent user inputs, do so
                    if (maxUserRecInps > 0)
                    {
                        //Get the input sequence - we may have added mid input delays between
                        //As a result, we'll need to reverse parse it
                        string message = ReverseParser.ReverseParse(inputSequence, usedConsole,
                                                                    new ReverseParser.ReverseParserOptions(ReverseParser.ShowPortTypes.ShowNonDefaultPorts, (int)user.ControllerPort,
                                                                                                           ReverseParser.ShowDurationTypes.ShowNonDefaultDurations, defaultDur));

                        //Add the recorded input
                        user.RecentInputs.Add(new RecentInput(message));
                        context.SaveChanges();

                        int diff = user.RecentInputs.Count - (int)maxUserRecInps;

                        //If we're over the max after adding, remove
                        if (diff > 0)
                        {
                            //Order by ascending ID and take the difference
                            //Lower IDs = older entries
                            IEnumerable <RecentInput> shouldRemove = user.RecentInputs.OrderBy(r => r.UserID).Take(diff);

                            foreach (RecentInput rec in shouldRemove)
                            {
                                user.RecentInputs.Remove(rec);
                                context.SaveChanges();
                            }
                        }
                    }
                }
            }

            bool autoPromoted = false;

            //Check if auto promote is enabled and auto promote the user if applicable
            if (addedInputCount == true)
            {
                using (BotDBContext context = DatabaseManager.OpenContext())
                {
                    User user = DataHelper.GetUserNoOpen(e.UsrMessage.Username, context);

                    //Check if the user was already autopromoted, autopromote is enabled,
                    //and if the user reached the autopromote input count requirement
                    if (user.Stats.AutoPromoted == 0 && autoPromoteEnabled > 0 &&
                        user.Stats.ValidInputCount >= autoPromoteInputReq)
                    {
                        //Only autopromote if this is a valid permission level
                        //We may not want to log or send a message for this, as it has potential to be very spammy,
                        //and it's not something the users can control
                        if (PermissionHelpers.IsValidPermissionValue(autoPromoteLevel) == true)
                        {
                            //Mark the user as autopromoted and save
                            user.Stats.AutoPromoted = 1;
                            autoPromoted            = true;

                            context.SaveChanges();
                        }
                    }
                }
            }

            if (autoPromoted == true)
            {
                //If the user is already at or above this level, don't set them to it
                //Only set if the user is below
                if (userLevel < autoPromoteLevel)
                {
                    //Adjust abilities and promote to the new level
                    DataHelper.AdjustUserLvlAndAbilitiesOnLevel(userName, autoPromoteLevel);

                    if (string.IsNullOrEmpty(autoPromoteMsg) == false)
                    {
                        PermissionLevels permLvl  = (PermissionLevels)autoPromoteLevel;
                        string           finalMsg = autoPromoteMsg.Replace("{0}", userName).Replace("{1}", permLvl.ToString());
                        MsgHandler.QueueMessage(finalMsg);
                    }
                }
            }

            InputModes inputMode = (InputModes)DataHelper.GetSettingInt(SettingsConstants.INPUT_MODE, 0L);

            //If the mode is Democracy, add it as a vote for this input
            if (inputMode == InputModes.Democracy)
            {
                //Set up the routine if it doesn't exist
                BaseRoutine      foundRoutine     = RoutineHandler.FindRoutine(RoutineConstants.DEMOCRACY_ROUTINE_ID, out int indexFound);
                DemocracyRoutine democracyRoutine = null;

                if (foundRoutine == null)
                {
                    long voteTime = DataHelper.GetSettingInt(SettingsConstants.DEMOCRACY_VOTE_TIME, 10000L);

                    democracyRoutine = new DemocracyRoutine(voteTime);
                    RoutineHandler.AddRoutine(democracyRoutine);
                }
                else
                {
                    democracyRoutine = (DemocracyRoutine)foundRoutine;
                }

                democracyRoutine.AddInputSequence(userName, inputSequence.Inputs);
            }
            //If it's Anarchy, carry out the input
            else
            {
                /************************************
                * Finally carry out the inputs now! *
                ************************************/

                InputHandler.CarryOutInput(inputSequence.Inputs, usedConsole, DataContainer.ControllerMngr);
            }
        }
        public override void ExecuteCommand(EvtChatCommandArgs args)
        {
            List <string> arguments = args.Command.ArgumentsAsList;

            long       curInputMode = DataHelper.GetSettingInt(SettingsConstants.INPUT_MODE, 0L);
            InputModes inpMode      = (InputModes)curInputMode;

            //See the input mode
            if (arguments.Count == 0)
            {
                QueueMessage($"The current input mode is {inpMode}. To set the input mode, add one as an argument: {CachedInputModesStr}");
                return;
            }

            //Invalid number of arguments
            if (arguments.Count > 1)
            {
                QueueMessage(UsageMessage);
                return;
            }

            using (BotDBContext context = DatabaseManager.OpenContext())
            {
                //Check if the user has the ability to set the mode
                User user = DataHelper.GetUserNoOpen(args.Command.ChatMessage.Username, context);

                if (user != null && user.HasEnabledAbility(PermissionConstants.SET_INPUT_MODE_ABILITY) == false)
                {
                    QueueMessage("You don't have the ability to set the input mode!");
                    return;
                }
            }

            string inputModeStr = arguments[0];

            //Parse
            if (EnumUtility.TryParseEnumValue(inputModeStr, out InputModes parsedInputMode) == false)
            {
                QueueMessage($"Please enter a valid input mode: {CachedInputModesStr}");
                return;
            }

            //Same mode
            if (parsedInputMode == inpMode)
            {
                QueueMessage($"The current input mode is already {inpMode}!");
                return;
            }

            using (BotDBContext context = DatabaseManager.OpenContext())
            {
                //Set the value and save
                Settings inputModeSetting = DataHelper.GetSettingNoOpen(SettingsConstants.INPUT_MODE, context);
                inputModeSetting.ValueInt = (long)parsedInputMode;

                context.SaveChanges();
            }

            QueueMessage($"Changed the input mode from {inpMode} to {parsedInputMode}!");

            //If we set it to Anarchy, check if the Democracy routine is active and remove it if so
            if (parsedInputMode == InputModes.Anarchy)
            {
                BaseRoutine democracyRoutine = RoutineHandler.FindRoutine(RoutineConstants.DEMOCRACY_ROUTINE_ID, out int indexFound);
                if (democracyRoutine != null)
                {
                    RoutineHandler.RemoveRoutine(indexFound);
                }
            }
            //If we set it to Democracy, add the routine if it's not already active
            else if (parsedInputMode == InputModes.Democracy)
            {
                DemocracyRoutine democracyRoutine = RoutineHandler.FindRoutine <DemocracyRoutine>();

                if (democracyRoutine == null)
                {
                    long votingTime = DataHelper.GetSettingInt(SettingsConstants.DEMOCRACY_VOTE_TIME, 10000L);

                    democracyRoutine = new DemocracyRoutine(votingTime);
                    RoutineHandler.AddRoutine(democracyRoutine);
                }
            }
        }
        public override void ExecuteCommand(EvtChatCommandArgs args)
        {
            List <string> arguments = args.Command.ArgumentsAsList;

            //Ignore with too few arguments
            if (arguments.Count > 1)
            {
                QueueMessage(UsageMessage);
                return;
            }

            if (arguments.Count == 0)
            {
                long   periodicInputVal = DataHelper.GetSettingInt(SettingsConstants.PERIODIC_INPUT_ENABLED, 0L);
                string enabledStr       = (periodicInputVal <= 0) ? "disabled" : "enabled";

                QueueMessage($"The periodic input is currently {enabledStr}. To change the periodic input enabled state, pass either \"true\" or \"false\" as an argument.");
                return;
            }

            //Check for sufficient permissions
            using (BotDBContext context = DatabaseManager.OpenContext())
            {
                User user = DataHelper.GetUserNoOpen(args.Command.ChatMessage.Username, context);
                if (user == null || user.HasEnabledAbility(PermissionConstants.SET_PERIODIC_INPUT_ABILITY) == false)
                {
                    QueueMessage("You do not have the ability to change the periodic input state!");
                    return;
                }
            }

            string newStateStr = arguments[0].ToLowerInvariant();

            if (bool.TryParse(newStateStr, out bool newState) == false)
            {
                QueueMessage("Invalid argument. To enable or disable the periodic input, pass either \"true\" or \"false\" as an argument.");
                return;
            }

            long newVal   = (newState == true) ? 1L : 0L;
            bool oldState = false;

            using (BotDBContext context = DatabaseManager.OpenContext())
            {
                Settings periodicInput = DataHelper.GetSettingNoOpen(SettingsConstants.PERIODIC_INPUT_ENABLED, context);
                if (periodicInput == null)
                {
                    periodicInput = new Settings(SettingsConstants.PERIODIC_INPUT_ENABLED, string.Empty, 0L);
                    context.SettingCollection.Add(periodicInput);

                    context.SaveChanges();
                }

                //Same value - don't make changes
                if ((periodicInput.ValueInt > 0 && newVal > 0) || (periodicInput.ValueInt <= 0 && newVal <= 0))
                {
                    QueueMessage("The periodic input state is already this value!");
                    return;
                }

                oldState = (periodicInput.ValueInt > 0) ? true : false;

                periodicInput.ValueInt = newVal;

                context.SaveChanges();
            }

            //Now add or remove the routine if we should
            if (oldState == true && newState == false)
            {
                RoutineHandler.RemoveRoutine(RoutineConstants.PERIODIC_INPUT_ROUTINE_ID);
            }
            //Add the routine
            else if (oldState == false && newState == true)
            {
                BaseRoutine routine = RoutineHandler.FindRoutine(RoutineConstants.PERIODIC_INPUT_ROUTINE_ID, out int indexFound);
                if (routine == null)
                {
                    RoutineHandler.AddRoutine(new PeriodicInputRoutine());
                }
                else
                {
                    QueueMessage("Huh? The periodic input routine is somehow already running even though it was just enabled.");
                }
            }

            if (newState == true)
            {
                QueueMessage("Enabled periodic inputs. Every now and then, an input sequence will be automatically performed.");
            }
            else
            {
                QueueMessage("Disabled periodic inputs.");
            }
        }