public void Load(ContentManager content, SpriteManager manager, SceneInterface scene) { geoTexture = content.Load<BaseRenderableEffect>("Materials/Dude"); // First create and submit the empty player container. geoSprites = manager.CreateSpriteContainer(); scene.ObjectManager.Submit(geoSprites); }
/// <summary> /// /// </summary> public void LoadContent(string material) { mBaseRenderableEffect = FNA.Game_cl.BaseInstance.Content.Load<BaseRenderableEffect>("Materials/Forward/" + material); mBaseRenderableEffectName = material; }