Example #1
0
        public void Load(ContentManager content, SpriteManager manager, SceneInterface scene)
        {
            geoTexture = content.Load<BaseRenderableEffect>("Materials/Dude");

            // First create and submit the empty player container.
            geoSprites = manager.CreateSpriteContainer();
            scene.ObjectManager.Submit(geoSprites);
        }
Example #2
0
 /// <summary>
 /// 
 /// </summary>
 public void LoadContent(string material)
 {
     mBaseRenderableEffect = FNA.Game_cl.BaseInstance.Content.Load<BaseRenderableEffect>("Materials/Forward/" + material);
     mBaseRenderableEffectName = material;
 }