// ReSharper disable once RedundantAssignment private static void OnChatted(SteamPlayer player, EChatMode mode, ref Color color, ref bool isRich, string text, ref bool isVisible) { var basePlayer = player.ToBasePlayer(); color = basePlayer.Color; BasePlayerEvents.HandleChat(basePlayer, ref color, text, mode, ref isVisible); }
private void FixedUpdate() { Movement = Player.Player.GetComponent <PlayerMovement>(); if (LastPosition == Movement.real) { return; } LastPosition = Movement.real; BasePlayerEvents.HandlePosition(Player); }