DefenseModule CreateDefenseModule(BasePlayerCharacterStats baseStats) { var defenseModule = new DefenseModule(); defenseModule.damageReduction = baseStats.baseDamageReduction; return(defenseModule); }
AttackModule CreateAttackModule(BasePlayerCharacterStats baseStats) { var attackModule = new AttackModule(); attackModule.minDamage = baseStats.baseMinMeleeDamage; attackModule.maxDamage = baseStats.baseMaxMeleeDamage; return(attackModule); }