Example #1
0
        // BasePlayer.Die()
        public static void On_PlayerDied(BasePlayer player, HitInfo info)
        {
            using (TimeWarning.New("Player.Die", 0.1f))
            {
                if (!player.IsDead())
                {
                    if (info == null)
                    {
                        info = new HitInfo();
                        info.damageTypes.Add(player.lastDamage, Single.MaxValue);
                        info.Initiator = player as BaseEntity;
                    }

                    Player victim = Server.GetPlayer(player);
                    if (!((bool)player.CallMethod("WoundInsteadOfDying", info)))
                    {
                        var pde = new PlayerDeathEvent(victim, info);
                        OnNext("On_PlayerDied", pde);

                        if (pde.Die)
                        {
                            if (info.Initiator != null)
                            {
                                PlayerStats statsV = victim.Stats;

                                if (info.Initiator is BasePlayer)
                                {
                                    Server.GetPlayer(info.Initiator as BasePlayer).Stats.AddKill(true, false);
                                    victim.Stats.AddDeath(true, false);
                                }
                                else if (info.Initiator is BaseNPC)
                                {
                                    victim.Stats.AddDeath(false, true);
                                }
                            }

                            if (!pde.dropLoot)
                            {
                                if (player.belt != null)
                                {
                                    var vector = new Vector3(UnityEngine.Random.Range(-2f, 2f), 0.2f, UnityEngine.Random.Range(-2f, 2f));
                                    player.belt.DropActive(vector.normalized * 3f);
                                }
                                player.inventory.Strip();
                            }

                            player.CallMethodOnBase(typeof(BaseCombatEntity), "Die", info);
                        }
                    }
                }
            }
        }
Example #2
0
        /// <summary>
        /// Called from <c>BasePlayer.Die(HitInfo)</c> .
        /// </summary>
        public static void On_PlayerDied(BasePlayer basePlayer, HitInfo info)
        {
            using (TimeWarning.New("Player.Die", 0.1f)) {
                if (!basePlayer.IsDead()) {
                    if (info == null) {
                        info = new HitInfo();
                        info.damageTypes.Add(basePlayer.lastDamage, Single.MaxValue);
                        info.Initiator = (BaseEntity)basePlayer;
                    }

                    Player victim = Server.GetPlayer(basePlayer);

                    if (!((bool)basePlayer.CallMethod("WoundInsteadOfDying", info))) {
                        var pde = new PlayerDeathEvent(victim, info);

                        OnNext("On_PlayerDied", pde);

                        if (pde.Die) {
                            if (info.Initiator != null) {
                                // PlayerStats statsV = victim.Stats;

                                if (info.Initiator is BasePlayer) {
                                    Server.GetPlayer(info.Initiator as BasePlayer).Stats.AddKill(true, false);
                                    victim.Stats.AddDeath(true, false);
                                } else if (info.Initiator is BaseNPC) {
                                        victim.Stats.AddDeath(false, true);
                                    }
                            }

                            if (!pde.dropLoot) {
                                if (basePlayer.belt != null) {
                                    Vector3 vector = new Vector3(UnityEngine.Random.Range(-2f, 2f),
                                                                 0.2f,
                                                                 UnityEngine.Random.Range(-2f, 2f));

                                    basePlayer.belt.DropActive(vector.normalized * 3f);
                                }

                                basePlayer.inventory.Strip();
                            }

                            basePlayer.CallMethodOnBase(typeof(BaseCombatEntity), "Die", info);
                        }
                    }
                }
            }
        }
Example #3
0
        // BasePlayer.Die()
        public static bool On_PlayerDied(BasePlayer player, HitInfo info)
        {
            if (info == null) {
                info = new HitInfo();
                info.damageTypes.Add(player.lastDamage, Single.MaxValue);
                info.Initiator = player as BaseEntity;
            }

            Player victim = Server.GetPlayer(player);
            if (!((bool)player.CallMethod("WoundInsteadOfDying", info))) {
                if (info.Initiator != null) {
                    PlayerStats statsV = victim.Stats;

                    if (info.Initiator is BasePlayer) {
                        Server.GetPlayer(info.Initiator as BasePlayer).Stats.AddKill(true, false);
                        victim.Stats.AddDeath(true, false);
                    } else if (info.Initiator is BaseNPC) {
                        victim.Stats.AddDeath(false, true);
                    }
                }

                Events.PlayerDeathEvent pde = new Events.PlayerDeathEvent(victim, info);
                OnNext("On_PlayerDied", pde);

                if (!pde.dropLoot)
                    player.inventory.Strip();
                return false;
            }
            return true;
        }