public override void InteractiveDetection(CharacterInteractiveCpt characterInt) { if (Input.GetButtonDown(InputInfo.Interactive_E)) { if (GameEventHandler.Instance.GetEventStatus() == EventStatusEnum.EventEnd) { //先改变人物面向 if (characterInt.transform.position.x > transform.position.x) { mNpcAI.SetCharacterFace(2); } else { mNpcAI.SetCharacterFace(1); } //获取人物信息 NpcInfoBean npcInfo = mNpcAI.characterData.npcInfoData; GameEventHandler.Instance.EventTriggerForTalk(npcInfo, true); //如果角色有问题提示。则取消问号 mNpcAI.CancelExpression(); } } }
/// <summary> /// 刷新场景数据 /// </summary> /// <param name="listData"></param> public void RefreshSceneData(List <StoryInfoDetailsBean> listData) { if (listData == null) { return; } if (listStoryTextInfo != null) { listStoryTextInfo.Clear(); } listStoryTextInfo = null; foreach (StoryInfoDetailsBean itemData in listData) { StoryInfoDetailsBean.StoryInfoDetailsTypeEnum storyInfoDetailsType = itemData.GetStoryInfoDetailsType(); if (storyInfoDetailsType == StoryInfoDetailsBean.StoryInfoDetailsTypeEnum.NpcPosition) { GameObject objNpc = GetSceneObjByName("character_" + itemData.num); BaseNpcAI npcAI = null; if (objNpc != null) { npcAI = objNpc.GetComponent <BaseNpcAI>(); } if (npcAI == null) { NpcInfoBean npcInfoBean; if (itemData.npc_id == 0) { npcInfoBean = new NpcInfoBean(); } else if (itemData.npc_id == -1) { npcInfoBean = new NpcInfoBean(); } else { if (mapNpcInfo.TryGetValue(itemData.npc_id, out NpcInfoBean npcInfo)) { npcInfoBean = npcInfo; } else { npcInfoBean = new NpcInfoBean(); LogUtil.LogError("创建NPC失败 找不到ID为" + itemData.npc_id + "的NPC信息"); } } objNpc = CreateNpc(npcInfoBean.npc_id, new Vector3(itemData.position_x, itemData.position_y), itemData.num); npcAI = objNpc.GetComponent <BaseNpcAI>(); } npcAI.transform.localPosition = new Vector3(itemData.position_x, itemData.position_y); //设置朝向 npcAI.SetCharacterFace(itemData.face); } else if (storyInfoDetailsType == StoryInfoDetailsBean.StoryInfoDetailsTypeEnum.NpcEquip) { GameObject objNpc = GetSceneObjByName("character_" + itemData.num); if (objNpc == null) { continue; } BaseNpcAI npcAI = objNpc.GetComponent <BaseNpcAI>(); if (npcAI == null) { continue; } SexEnum sex = npcAI.characterData.body.GetSex(); itemData.GetNpcEquip(sex, out long hatId, out long clothesId, out long shoesId); if (hatId != -1) { npcAI.characterData.equips.hatTFId = hatId; } if (clothesId != -1) { npcAI.characterData.equips.clothesTFId = clothesId; } if (shoesId != -1) { npcAI.characterData.equips.shoesTFId = shoesId; } npcAI.SetCharacterData(npcAI.characterData); } else if (storyInfoDetailsType == StoryInfoDetailsBean.StoryInfoDetailsTypeEnum.PropPosition) { GameObject objProp = GetSceneObjByName("prop_" + itemData.num); if (objProp == null) { GameObject objModel = StoryInfoHandler.Instance.manager.GetStoryPropModelByName(itemData.key_name); objProp = Instantiate(objModel, StoryInfoHandler.Instance.builderForStory.transform); objProp.name = "prop_" + itemData.num; } //设置位置和朝向 objProp.transform.localPosition = new Vector3(itemData.position_x, itemData.position_y); Vector3 bodyScale = objProp.transform.localScale; switch (itemData.face) { case 1: bodyScale.x = -1; break; case 2: bodyScale.x = 1; break; } objProp.transform.localScale = bodyScale; } //如果是对话 查询对话数据 else if (storyInfoDetailsType == StoryInfoDetailsBean.StoryInfoDetailsTypeEnum.Talk) { listStoryTextInfo = textInfoService.QueryDataByMarkId(TextEnum.Story, itemData.text_mark_id); } else if (storyInfoDetailsType == StoryInfoDetailsBean.StoryInfoDetailsTypeEnum.NpcDestory) { int[] numList = StringUtil.SplitBySubstringForArrayInt(itemData.npc_destroy, ','); foreach (int num in numList) { BaseNpcAI npcAI = CptUtil.GetCptInChildrenByName <BaseNpcAI>(StoryInfoHandler.Instance.builderForStory.gameObject, num + ""); DestroyImmediate(npcAI.gameObject); } } else if (storyInfoDetailsType == StoryInfoDetailsBean.StoryInfoDetailsTypeEnum.CameraPosition) { Vector3 cameraWorldPosition = StoryInfoHandler.Instance.builderForStory.transform.TransformPoint(new Vector3(itemData.position_x, itemData.position_y, -10)); GameCameraHandler.Instance.manager.camera2D.Follow = null; GameCameraHandler.Instance.manager.camera2D.transform.position = cameraWorldPosition; } else if (itemData.type == (int)StoryInfoDetailsBean.StoryInfoDetailsTypeEnum.CameraFollowCharacter) { BaseNpcAI npcAI = CptUtil.GetCptInChildrenByName <BaseNpcAI>(StoryInfoHandler.Instance.builderForStory.gameObject, "character_" + itemData.num); GameCameraHandler.Instance.manager.camera2D.Follow = npcAI.transform; } } }