Example #1
0
 public void NoMissions(BaseMissionEmmitter missionEmmitter)
 {
     if (!flagMadeOnHit)
     {
         MakeInactiveParent();
     }
 }
Example #2
0
    public void InitMissions()
    {
        BaseMissionEmmitter[] emmitters        = new BaseMissionEmmitter[3];
        MissionEmmitters      missionEmmitters = GlobalOptions.GetMissionEmmitters();

        emmitters[0] = missionEmmitters.GetFermaMissionEmmitter();
        emmitters[1] = missionEmmitters.collectMissionEmmitter;
        emmitters[2] = missionEmmitters.runMissionEmmitter;
        int j = 0;

        for (int i = 0; i < 3; i++)
        {
            Mission   mission                  = null;
            ArrayList currentMissions          = emmitters [i].GetCurrentMissions();
            ArrayList thisLifeFinishedMissions = emmitters [i].GetThisLifeFinishedMissions();
            if (currentMissions.Count > 0)
            {
                mission = currentMissions [0] as Mission;
            }
            else if (thisLifeFinishedMissions.Count > 0)
            {
                mission = thisLifeFinishedMissions [thisLifeFinishedMissions.Count - 1] as Mission;
            }
            if (mission != null)
            {
                guiMissions [j].gameObject.SetActive(true);
                guiMissions [j].SetMission(mission);
                j++;
            }
        }
        for (; j < 3; j++)
        {
            guiMissions [j].gameObject.SetActive(false);
        }
    }
Example #3
0
    public void SetMissionEmmitter(BaseMissionEmmitter missionEmmitter)
    {
        ArrayList       missions     = missionEmmitter.GetCurrentMissions();
        GuiMissionPlace missionPlace = Instantiate(missionPlacePrefab) as GuiMissionPlace;

        missionPlace.singleTransform.parent        = singleTransform;
        missionPlace.singleTransform.localPosition = new Vector3(0f, 0f, -0.04f);
        missionPlace.singleTransform.localScale    = new Vector3(1f, 1f, 1f);   //tk2d bug?
        if (missions.Count > 0)
        {
            missionPlace.SetMission((Mission)missions[0]);
        }

        progressText.text    = string.Format("{0}/{1}", missionEmmitter.GetCountFinishedMissions(), missionEmmitter.GetCountMissions());
        achievementName.text = missionEmmitter.missionEmmitterName;
        progress.SetProgressWithColor(missionEmmitter.GetProgress());
        progressBlick.SetProgress(missionEmmitter.GetProgress());
    }
Example #4
0
 public void HasMissions(BaseMissionEmmitter missionEmmitter)
 {
     //do nothing
 }