private string FindClassDesc(int classSelection)
 {
     if (classSelection == 0)
     {
         BasePlayerClass tempClass = new BaseKnight();
         return(tempClass.CharacterClassDesc);
     }
     else if (classSelection == 1)
     {
         BasePlayerClass tempClass = new BaseMage();
         return(tempClass.CharacterClassDesc);
     }
     else if (classSelection == 2)
     {
         BasePlayerClass tempClass = new BaseWarrior();
         return(tempClass.CharacterClassDesc);
     }
     return("ERROR: NO CLASS FOUND");
 }
 private string FindClassStats(int classSelection)
 {
     if (classSelection == 0)
     {
         BasePlayerClass tempClass = new BaseKnight();
         string          tempStats = "Vitality: " + tempClass.Vitality + "\n" + "Endurance: " + tempClass.Endurance + "\n" + "Attack: " + tempClass.Attack + "\n" + "Defense: " + tempClass.Defense + "\n" + "Precision: " + tempClass.Precision;
         return(tempStats);
     }
     else if (classSelection == 1)
     {
         BasePlayerClass tempClass = new BaseMage();
         string          tempStats = "Vitality: " + tempClass.Vitality + "\n" + "Endurance: " + tempClass.Endurance + "\n" + "Attack: " + tempClass.Attack + "\n" + "Defense: " + tempClass.Defense + "\n" + "Precision: " + tempClass.Precision;
         return(tempStats);
     }
     else if (classSelection == 2)
     {
         BasePlayerClass tempClass = new BaseWarrior();
         string          tempStats = "Vitality: " + tempClass.Vitality + "\n" + "Endurance: " + tempClass.Endurance + "\n" + "Attack: " + tempClass.Attack + "\n" + "Defense: " + tempClass.Defense + "\n" + "Precision: " + tempClass.Precision;
         return(tempStats);
     }
     return("ERROR: NO STATS FOUND");
 }