public GameRulesLogLine(BaseLogLine line) : base(line) { ParsePayoad(Line); Data["State"] = State.ToString(); }
public ClientGameManagerLogLine(BaseLogLine line) : base(line) { ParsePayoad(Line); Data["State"] = State.ToString(); }
public StateMatchmakingLogLine(BaseLogLine line) : base(line) { ParsePayoad(Line); Data["State"] = State.ToString(); }
internal LogLineParsedArgs(BaseLogLine logLine) { LogLine = logLine; }