public void Clear(bool RaiseChangedEvent) { if (RaiseChangedEvent) { Version = BgfFile.VERSION10; Width = 0; Height = 0; XOffset = 0; YOffset = 0; IsCompressed = false; CompressedLength = 0; PixelData = new byte[0]; hotspots.Clear(); } else { version = BgfFile.VERSION10; width = 0; height = 0; xoffset = 0; yoffset = 0; isCompressed = false; compressedLength = 0; pixeldata = new byte[0]; hotspots.Clear(); } }
public override void Clear(bool RaiseChangedEvent) { base.Clear(RaiseChangedEvent); if (RaiseChangedEvent) { OverlayFileRID = 0; NameRID = 0; LightFlags = 0; LightIntensity = 0; LightColor = 0; FirstAnimationType = 0; ColorTranslation = 0; Effect = 0; if (animation != null) { animation.PropertyChanged -= OnAnimationPropertyChanged; } Animation = new AnimationNone(); animation.PropertyChanged += OnAnimationPropertyChanged; Name = String.Empty; OverlayFile = String.Empty; Resource = null; } else { overlayFileRID = 0; nameRID = 0; lightFlags = 0; lightIntensity = 0; lightColor = 0; firstAnimationType = 0; colorTranslation = 0; effect = 0; if (animation != null) { animation.PropertyChanged -= OnAnimationPropertyChanged; } animation = new AnimationNone(); animation.PropertyChanged += OnAnimationPropertyChanged; name = String.Empty; overlayFile = String.Empty; resource = null; } flags.Clear(RaiseChangedEvent); subOverlays.Clear(); }
public void Clear(bool RaiseChangedEvent) { if (RaiseChangedEvent) { GuildHalls.Clear(); } else { guildHalls.Clear(); } }
public void Clear(bool RaiseChangedEvent) { if (RaiseChangedEvent) { serverResponses.Clear(); trackedObjects.Clear(); } else { serverResponses.Clear(); trackedObjects.Clear(); } }
public void Clear(bool RaiseChangedEvent) { if (RaiseChangedEvent) { Characters.Clear(); Ads.Clear(); MOTD = String.Empty; } else { characters.Clear(); ads.Clear(); motd = String.Empty; } }
public void Clear(bool RaiseChangedEvent) { if (RaiseChangedEvent) { ID = 0; ClassName = String.Empty; properties.Clear(); } else { id = 0; className = String.Empty; properties.Clear(); } }
public void Clear(bool RaiseChangedEvent) { if (RaiseChangedEvent) { Guilds.Clear(); YouDeclaredAllyList.Clear(); YouDeclaredEnemyList.Clear(); DeclaredYouAllyList.Clear(); DeclaredYouEnemyList.Clear(); } else { guilds.Clear(); youDeclaredAllyList.Clear(); youDeclaredEnemyList.Clear(); declaredYouAllyList.Clear(); declaredYouEnemyList.Clear(); } }
public static async void CollectionsToList() { await Task.Run(() => { BaseList.Clear(); BaseList.AddRange(KingdomList); BaseList.AddRange(MonarchyList); BaseList.AddRange(RepublicList); }); }
public void Clear(bool RaiseChangedEvent) { if (RaiseChangedEvent) { Filename = DEFAULTFILENAME; Version = VERSION10; Name = String.Empty; ShrinkFactor = 1; frames.Clear(); frameSets.Clear(); } else { filename = DEFAULTFILENAME; version = VERSION10; name = String.Empty; shrinkFactor = 1; frames.Clear(); frameSets.Clear(); } }
public override void Clear(bool RaiseChangedEvent) { base.Clear(RaiseChangedEvent); if (RaiseChangedEvent) { OverlayFileRID = 0; NameRID = 0; LightFlags = 0; LightIntensity = 0; LightColor = 0; FirstAnimationType = 0; ColorTranslation = 0; Effect = 0; Animation = new AnimationNone(); MotionFirstAnimationType = 0; MotionColorTranslation = 0; MotionEffect = 0; MotionAnimation = new AnimationNone(); Name = String.Empty; OverlayFile = String.Empty; } else { overlayFileRID = 0; nameRID = 0; lightFlags = 0; lightIntensity = 0; lightColor = 0; firstAnimationType = 0; colorTranslation = 0; effect = 0; animation = new AnimationNone(); motionFirstAnimationType = 0; motionColorTranslation = 0; motionEffect = 0; motionAnimation = new AnimationNone(); name = String.Empty; overlayFile = String.Empty; } flags.Clear(RaiseChangedEvent); subOverlays.Clear(); motionSubOverlays.Clear(); }
public void Clear(bool RaiseChangedEvent) { if (RaiseChangedEvent) { QuestGiver = null; QuestList.Clear(); IsVisible = false; } else { QuestGiver = null; questList.Clear(); isVisible = false; } }
public void UpdateFromModel(DiplomacyInfo Model, bool RaiseChangedEvent) { if (RaiseChangedEvent) { // update states first to look them up in guilds YouDeclaredAllyList.Clear(); foreach (ObjectID obj in Model.YouDeclaredAllyList) { YouDeclaredAllyList.Add(obj); } YouDeclaredEnemyList.Clear(); foreach (ObjectID obj in Model.YouDeclaredEnemyList) { YouDeclaredEnemyList.Add(obj); } DeclaredYouAllyList.Clear(); foreach (ObjectID obj in Model.DeclaredYouAllyList) { DeclaredYouAllyList.Add(obj); } DeclaredYouEnemyList.Clear(); foreach (ObjectID obj in Model.DeclaredYouEnemyList) { DeclaredYouEnemyList.Add(obj); } // then guilds Guilds.Clear(); foreach (GuildEntry obj in Model.Guilds) { Guilds.Add(obj); } } else { // update states first to look them up in guilds youDeclaredAllyList.Clear(); foreach (ObjectID obj in Model.YouDeclaredAllyList) { youDeclaredAllyList.Add(obj); } youDeclaredEnemyList.Clear(); foreach (ObjectID obj in Model.YouDeclaredEnemyList) { youDeclaredEnemyList.Add(obj); } declaredYouAllyList.Clear(); foreach (ObjectID obj in Model.DeclaredYouAllyList) { declaredYouAllyList.Add(obj); } declaredYouEnemyList.Clear(); foreach (ObjectID obj in Model.DeclaredYouEnemyList) { declaredYouEnemyList.Add(obj); } // then guilds guilds.Clear(); foreach (GuildEntry obj in Model.Guilds) { guilds.Add(obj); } } }