private void Update()
 {
     if (m_EndTime != -1f && m_EndTime <= Time.time)
     {
         m_EndTime = -1f;
         enabled   = false;
         if (m_interaction != null)
         {
             m_interaction.FinishExecution();
         }
     }
 }
Example #2
0
 private void Update()
 {
     if (m_interactionTime != -1f && m_interactionTime <= Time.time)
     {
         m_interactionTime = -1f;
         if (m_interaction != null)
         {
             m_interaction.FinishExecution();
         }
     }
     if (m_animEndTime != -1f && m_animEndTime <= Time.time)
     {
         m_animEndTime = -1f;
         enabled       = false;
         if (m_interaction != null)
         {
             m_interaction.ReleaseInteractLock();
         }
     }
 }