public static int GetTouch(IntPtr l) { int result; try { BaseInput baseInput = (BaseInput)LuaObject.checkSelf(l); int index; LuaObject.checkType(l, 2, out index); Touch touch = baseInput.GetTouch(index); LuaObject.pushValue(l, true); LuaObject.pushValue(l, touch); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return result; }