public bool LoadStage()
    {
        if (null == m_Filename)
        {
            return(false);
        }
        Release();

        string filepath = m_Forder + m_Filename + m_Ext;

        CFileManager tFile = CFileManager.GetInstance;

        //  load stream
        Stream ms = tFile.LoadFile(filepath);

        if (null == ms)
        {
            return(false);
        }

        BinaryReader br = new BinaryReader(ms);

        //  MapTri
        int count  = 0;
        int count2 = 0;

        count = br.ReadInt32();
        CTRI tri = null;

        for (int i = 0; i < count; i++)
        {
            tri = new CTRI();
            for (int j = 0; j < 3; j++)
            {
                tri._arrv3PT[j].x = br.ReadSingle();
                tri._arrv3PT[j].y = br.ReadSingle();
                tri._arrv3PT[j].z = br.ReadSingle();
                tri._arriIV[j]    = br.ReadInt32();
            }

            tri._v3TriNormal.x    = br.ReadSingle();
            tri._v3TriNormal.y    = br.ReadSingle();
            tri._v3TriNormal.z    = br.ReadSingle();
            tri._arrEdgeLength[0] = br.ReadSingle();
            tri._arrEdgeLength[1] = br.ReadSingle();
            tri._arrEdgeLength[2] = br.ReadSingle();

            AddTriangle(tri);
        }
        //  MapArrageBase
        count = br.ReadInt32();
        CBASE__ towerArrange = null;

        for (int i = 0; i < count; i++)
        {
            towerArrange = new CBASE__();
            count2       = br.ReadInt32();
            for (int j = 0; j < count2; j++)
            {
                towerArrange._listIdxTris.Add(br.ReadInt32());
            }

            count2 = br.ReadInt32();
            for (int j = 0; j < count2; j++)
            {
                Vector3 vec = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
                towerArrange._listv3Pnts.Add(vec);
            }
            //  중앙포지션
            towerArrange._v3PositionCenter.x = br.ReadSingle();
            towerArrange._v3PositionCenter.y = br.ReadSingle();
            towerArrange._v3PositionCenter.z = br.ReadSingle();

            //  삼각형 정보
            count2 = br.ReadInt32();
            for (int j = 0; j < count2; j++)
            {
                Vector3 vec = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
                towerArrange._listv3PntsSrc.Add(vec);
            }

            AddBaseTower(towerArrange);
            m_BaseTowerMeshIndex.Add(towerArrange._listIdxTris[0], i);
            m_BaseTowerMeshIndex.Add(towerArrange._listIdxTris[1], i);
        }
        //  MainCoreList
        count = br.ReadInt32();
        BaseInfo core;

        for (int i = 0; i < count; i++)
        {
            core = new BaseInfo();
            core.CoreLoad(br);
            AddMainCore(core);
        }
        //  SubCoreList
        count = br.ReadInt32();
        for (int i = 0; i < count; i++)
        {
            core = new BaseInfo();
            core.CoreLoad(br);
            AddSubCore(core);
        }
        //  StartBaseList
        count = br.ReadInt32();
        for (int i = 0; i < count; i++)
        {
            core = new BaseInfo();
            core.CoreLoad(br);
            AddStartBase(core);
        }
        //  BlockBaseList
        count = br.ReadInt32();
        for (int i = 0; i < count; i++)
        {
            core = new BaseInfo();
            core.CoreLoad(br);
            AddBlockBase(core);
        }
        //  GoalPoint
        count = br.ReadInt32();
        for (int i = 0; i < count; i++)
        {
            AddGoalPoint(br.ReadInt32());
        }
        //  GroundMonster_StartPoint
        count = br.ReadInt32();
        for (int i = 0; i < count; i++)
        {
            AddGroundStartPoint(br.ReadInt32());
        }
        //  BlockPoint
        count = br.ReadInt32();
        for (int i = 0; i < count; i++)
        {
            AddGroundBlockPoint(br.ReadInt32());
        }

        //  BlockRoadPoint
        count = br.ReadInt32();
        for (int i = 0; i < count; i++)
        {
            AddGroundBlockRoadPoint(br.ReadInt32());
        }

        //  flyPath list
        count = br.ReadInt32();
        CSplineGenerator path = null;

        for (int i = 0; i < count; i++)
        {
            path = new CSplineGenerator();

            path.SetTypeSplineCurve((E_TYPE_SPLINE)br.ReadUInt32());
            path.SetDivisionWeight(br.ReadSingle());

            count2 = br.ReadInt32();
            for (int j = 0; j < count2; j++)
            {
                Vector3 vec = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
                path.SetNewCurvePoint_spline(vec);
            }

            AddFlyPath(path);
        }

        //  파일포인터 맨처음으로
        ms.Seek(0, SeekOrigin.Begin);

        return(true);
    }