private bool ProcessKeyboardEvent(BaseHook.KeyState keyState, uint key) { var windowtitle = Win32Utils.GetActiveWindowTitle(); if (windowtitle != this.Title) { return(false); } CursorPoint mPoint = GetCurrentMousePosition(); if (mPoint == null) { return(false); } if (this.isInterceptKey((Keys)key)) { return(false); } KeyboardEvent kEvent = new KeyboardEvent { Key = (Keys)key, Action = (keyState == BaseHook.KeyState.Keydown) ? Constants.KEY_DOWN : Constants.KEY_UP }; //Console.WriteLine("添加键盘事件:" + JsonConvert.SerializeObject(kEvent)); LogKeyboardEvents(kEvent); return(false); }
private bool KeyboardHook_OnKeyboardEvent(uint key, BaseHook.KeyState keyState) { LogToCapturedEvents(String.Format("{0} key was {1}", ((Keys)key).ToString(), keyState == BaseHook.KeyState.Keydown ? "pressed" : "released")); return(consumeKeyboardEventsCheckBox.Checked); }
private bool KeyboardHook_OnKeyboardEvent(uint key, BaseHook.KeyState keyState) { KeyboardEvent kEvent = new KeyboardEvent { Key = (Keys)key, Action = (keyState == BaseHook.KeyState.Keydown) ? Constants.KEY_DOWN : Constants.KEY_UP }; LogKeyboardEvents(kEvent); return(false); }
private bool KeyboardHook_OnKeyboardEvent(uint key, BaseHook.KeyState keyState) { if (keyState == BaseHook.KeyState.Keydown) { // If this key does not exist, add it to the array of held keys if (!keysHeld.Contains((int)key)) { keysHeld.Add((int)key); } return(CheckForTriggers()); } // If this key was released else if (keysHeld.Contains((int)key)) { keysHeld.Remove((int)key); } return(false); }
private bool KeyboardHook_OnKeyboardEvent(uint key, BaseHook.KeyState keyState) { switch (key) { case 16: case 160: case 161: ShiftIsDown = (keyState == BaseHook.KeyState.Keydown); break; } // pass the original keypresses on to Windows, if... if (key != 20) { return(false); } if (SettingsDisabled == true) { return(false); } if (CheckFullscreen.IsForegroundFullScreen() && SettingsDisableInFullscreen) { return(false); } if (SettingsShiftCapsLock && ShiftIsDown) { return(false); } if (keyState == BaseHook.KeyState.Keydown) { CapsLockPressed(); } else if (keyState == BaseHook.KeyState.Keyup) { CapsLockReleased(); } // if it was CapsLock, tell the hooker to consume the keypress return(true); }
private bool KeyboardHook_OnKeyboardEvent(uint key, BaseHook.KeyState keyState) { return(ProcessKeyboardEvent(keyState, key)); }