public void AddHealth(BaseHealthScript baseHealth) { if (baseHealth.health < 5) { baseHealth.health++; } }
void Start() { if (!scoreAnzeige || !healthSlider || !player) { Debug.LogError("Objekt im " + gameObject.name + " nicht gefunden!"); } bHealth = player.GetComponent <BaseHealthScript>(); }
public void Defeated() { GameObject spaceBase = GameObject.FindGameObjectWithTag("Base"); BaseHealthScript baseHealth = spaceBase.GetComponent <BaseHealthScript>(); GameObject enemy = GameObject.FindGameObjectWithTag("Enemy"); if (enemy == null && baseHealth.hp > 0) { NextLevel(); } }
void Start() { if (!assistant || !assistant2) { Debug.LogError("Objekt im " + gameObject.name + " nicht gefunden!"); } pMovement = gameObject.GetComponent <PlayerMovement>(); pWeapon = gameObject.GetComponent <WeaponScript>(); aWeapon = assistant.GetComponent <WeaponScript>(); aWeapon2 = assistant2.GetComponent <WeaponScript>(); pBHealth = gameObject.GetComponent <BaseHealthScript>(); assistantCount = 0; }