public override void OnResponse(Mobile from, string text) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } text = text.Trim(); if (text.Length > 40) { text = text.Substring(0, 40); } if (text.Length > 0) { if (BaseGuild.FindByName(text) != null) { m_Mobile.SendMessage("{0} conflicts with the name of an existing guild.", text); } else { m_Guild.Name = text; m_Guild.GuildMessage(1018024, true, text); // The name of your guild has changed: } } GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); }
public static void ForceIntoGuild(Mobile m) { /* Make sure guild exist, or this wont work */ Guild g = BaseGuild.FindByName("NameOfGuild") as Guild; if (g != null) { g.AddMember(m); } }
public override HashSet <T> ReadGuildSet <T>() { return(new HashSet <T>(ReadArray <string, T>(o => BaseGuild.FindByName(o) as T, o => o != null))); }
public override List <T> ReadStrongGuildList <T>() { return(ReadArray <string, T>(o => BaseGuild.FindByName(o) as T, o => o != null)); }
public override BaseGuild ReadGuild() { return(BaseGuild.FindByName(ReadValue <string>())); }