Example #1
0
    void HandleInput()
    {
        if (Time.time < _protectInputTime)
        {
            return;
        }

        if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved)
        {
            Vector2 touchDeltaPosition = Input.GetTouch(0).deltaPosition;
            if (touchDeltaPosition.magnitude < 10.0f)
            {
                return;
            }
            Debug.Log(touchDeltaPosition);
            if (Mathf.Abs(touchDeltaPosition.x) > Mathf.Abs(touchDeltaPosition.y))
            {
                if (touchDeltaPosition.x > 0)
                {
                    Vector2 temptouchpos = new Vector2(Input.GetTouch(0).position.x, Input.GetTouch(0).position.y);
                    Vector3 worldpos     = Camera.main.ScreenToWorldPoint(temptouchpos);

                    _moveTouchPos = temptouchpos;
                    _moveWorldPos = worldpos;

                    _curState.handleInput(BaseGameState.GameInputEvent.MoveRight, (int)getPosInArry(new Vector2(worldpos.x, worldpos.y)).y);
                }
                else
                {
                    Vector2 temptouchpos = new Vector2(Input.GetTouch(0).position.x, Input.GetTouch(0).position.y);
                    Vector3 worldpos     = Camera.main.ScreenToWorldPoint(temptouchpos);

                    _moveTouchPos = temptouchpos;
                    _moveWorldPos = worldpos;

                    _curState.handleInput(BaseGameState.GameInputEvent.MoveLeft, (int)getPosInArry(new Vector2(worldpos.x, worldpos.y)).y);
                }
            }
            else
            {
                if (touchDeltaPosition.y > 0)
                {
                    Vector2 temptouchpos = new Vector2(Input.GetTouch(0).position.x, Input.GetTouch(0).position.y);
                    Vector3 worldpos     = Camera.main.ScreenToWorldPoint(temptouchpos);

                    _moveTouchPos = temptouchpos;
                    _moveWorldPos = worldpos;

                    _curState.handleInput(BaseGameState.GameInputEvent.MoveUp, (int)getPosInArry(new Vector2(worldpos.x, worldpos.y)).x);
                }
                else
                {
                    Vector2 temptouchpos = new Vector2(Input.GetTouch(0).position.x, Input.GetTouch(0).position.y);
                    Vector3 worldpos     = Camera.main.ScreenToWorldPoint(temptouchpos);

                    _moveTouchPos = temptouchpos;
                    _moveWorldPos = worldpos;

                    _curState.handleInput(BaseGameState.GameInputEvent.MoveDown, (int)getPosInArry(new Vector2(worldpos.x, worldpos.y)).x);
                }
            }
        }

        if (Input.GetKeyDown(KeyCode.A))
        {
            _curState.handleInput(BaseGameState.GameInputEvent.MoveLeft, 0);
        }
        else if (Input.GetKeyDown(KeyCode.D))
        {
            _curState.handleInput(BaseGameState.GameInputEvent.MoveRight, 0);
        }
        else if (Input.GetKeyDown(KeyCode.W))
        {
            _curState.handleInput(BaseGameState.GameInputEvent.MoveUp, 0);
        }
        else if (Input.GetKeyDown(KeyCode.S))
        {
            _curState.handleInput(BaseGameState.GameInputEvent.MoveDown, 0);
        }
    }