public void DefaultGameObjectInitTest1() { BaseGameObject_Accessor target = new BaseGameObject_Accessor(); // TODO: 初始化为适当的值 target.DefaultGameObjectInit(); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void BaseGameObjectStateTest() { BaseGameObject_Accessor target = new BaseGameObject_Accessor(); // TODO: 初始化为适当的值 BaseGameObjectState expected = null; // TODO: 初始化为适当的值 BaseGameObjectState actual; target.BaseGameObjectState = expected; actual = target.BaseGameObjectState; Assert.AreEqual( expected, actual ); Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void BaseGameObjectStateTest() { BaseGameObject_Accessor target = new BaseGameObject_Accessor(); // TODO: 初始化为适当的值 BaseGameObjectState expected = null; // TODO: 初始化为适当的值 BaseGameObjectState actual; target.BaseGameObjectState = expected; actual = target.BaseGameObjectState; Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void DefaultGameObjectInitTest1() { BaseGameObject_Accessor target = new BaseGameObject_Accessor(); // TODO: 初始化为适当的值 target.DefaultGameObjectInit(); Assert.Inconclusive( "无法验证不返回值的方法。" ); }