[HarmonyPrefix] // We're attempting to replace the geometry building method public static bool Prefix(ref Base __instance, Int3 cell) { Int3 v = Base.CellSize[7]; Int3.Bounds bounds = new Int3.Bounds(cell, cell + v - 1); BaseDeconstructable parent = null; if (__instance.GetCellMask(cell)) { Transform transform = __instance.SpawnPiece(Base.Piece.Moonpool, cell); parent = BaseDeconstructable.MakeCellDeconstructable(transform, bounds, TechType.BaseMoonpool); transform.tag = "MainPieceGeometry"; } for (int i = 0; i < Base.moonpoolFaces.Length; i++) { Base.RoomFace roomFace = Base.moonpoolFaces[i]; Base.Face face = new Base.Face(cell + roomFace.offset, roomFace.direction); if (__instance.GetFaceMask(face)) { Base.FaceType face2 = __instance.GetFace(face); Base.Piece moonpoolPiece = __instance.GetMoonpoolPiece(face, face2); if (moonpoolPiece != Base.Piece.Invalid) { Transform transform2 = __instance.SpawnPiece(moonpoolPiece, cell, roomFace.rotation, null); transform2.localPosition = Int3.Scale(roomFace.offset, Base.cellSize) + roomFace.localOffset; if (face2 != Base.FaceType.Solid) { TechType recipe = Base.FaceToRecipe[(int)face2]; BaseDeconstructable baseDeconstructable = BaseDeconstructable.MakeFaceDeconstructable(transform2, bounds, face, face2, recipe); if (!__instance.isGhost) { transform2.GetComponentsInChildren <IBaseModuleGeometry>(true, Base.sBaseModulesGeometry); int j = 0; int count = Base.sBaseModulesGeometry.Count; while (j < count) { IBaseModuleGeometry baseModuleGeometry = Base.sBaseModulesGeometry[j]; baseModuleGeometry.geometryFace = face; j++; } Base.sBaseModulesGeometry.Clear(); if (face2 == Base.FaceType.UpgradeConsole) { baseDeconstructable.LinkModule(new Base.Face?(new Base.Face(face.cell - __instance.anchor, face.direction))); } } } else if (!__instance.isGhost) { BaseExplicitFace.MakeFaceDeconstructable(transform2, face, parent); } } } } return(false); }
private void HandleInput() { if (handleInputFrame == Time.frameCount) { return; } handleInputFrame = Time.frameCount; if (!AvatarInputHandler.main.IsEnabled()) { return; } bool flag = TryDisplayNoPowerTooltip(); if (flag) { return; } Targeting.AddToIgnoreList(Player.main.gameObject); Targeting.GetTarget(60f, out GameObject gameObject, out float num); if (gameObject == null) { return; } bool buttonHeld = GameInput.GetButtonHeld(GameInput.Button.LeftHand); bool buttonDown = GameInput.GetButtonDown(GameInput.Button.Deconstruct); bool buttonHeld2 = GameInput.GetButtonHeld(GameInput.Button.Deconstruct); bool quickbuild = GameInput.GetButtonHeld(GameInput.Button.Sprint); Constructable constructable = gameObject.GetComponentInParent <Constructable>(); if (constructable != null && num > constructable.placeMaxDistance * 2) { constructable = null; } if (constructable != null) { OnHover(constructable); if (buttonHeld) { Construct(constructable, true); if (quickbuild) { Construct(constructable, true); Construct(constructable, true); Construct(constructable, true); } } else if (constructable.DeconstructionAllowed(out string text)) { if (buttonHeld2) { if (constructable.constructed) { constructable.SetState(false, false); } else { Construct(constructable, false); if (quickbuild) { Construct(constructable, false); Construct(constructable, false); Construct(constructable, false); } } } } else if (buttonDown && !string.IsNullOrEmpty(text)) { ErrorMessage.AddMessage(text); } } else { BaseDeconstructable baseDeconstructable = gameObject.GetComponentInParent <BaseDeconstructable>(); if (baseDeconstructable == null) { BaseExplicitFace componentInParent = gameObject.GetComponentInParent <BaseExplicitFace>(); if (componentInParent != null) { baseDeconstructable = componentInParent.parent; } } else { if (baseDeconstructable.DeconstructionAllowed(out string text)) { OnHover(baseDeconstructable); if (buttonDown) { baseDeconstructable.Deconstruct(); } } else if (buttonDown && !string.IsNullOrEmpty(text)) { ErrorMessage.AddMessage(text); } } } }
//===================================================================== // HandleInput // // Called by Update. Checks for input events and operates the Builder // accordingly //===================================================================== private void HandleInput() { if (this.handleInputFrame == Time.frameCount) { return; } this.handleInputFrame = Time.frameCount; if (Builder.isPlacing || !AvatarInputHandler.main.IsEnabled()) { return; } Targeting.AddToIgnoreList(Player.main.gameObject); GameObject gameObject; float num; // Range increased to 40 to give the seamoth more room Targeting.GetTarget(hitRange, out gameObject, out num, null); if (gameObject == null) { return; } // Bring up the construct menu on alt tool use // (because the seamoth has lights bound to right hand) if (GameInput.GetButtonDown(GameInput.Button.AltTool)) { uGUI_BuilderMenu.Show(); return; } bool constructHeld = GameInput.GetButtonHeld(GameInput.Button.LeftHand); bool deconstructDown = GameInput.GetButtonDown(GameInput.Button.Deconstruct); bool deconstructHeld = GameInput.GetButtonHeld(GameInput.Button.Deconstruct); Constructable constructable = gameObject.GetComponentInParent <Constructable>(); if (constructable != null && num > constructable.placeMaxDistance) { constructable = null; } if (constructable != null) { this.OnHover(constructable); string text; if (constructHeld) { this.Construct(constructable, true); } else if (constructable.DeconstructionAllowed(out text)) { if (deconstructHeld) { if (constructable.constructed) { constructable.SetState(false, false); } else { this.Construct(constructable, false); } } } else if (deconstructDown && !string.IsNullOrEmpty(text)) { ErrorMessage.AddMessage(text); } } else { BaseDeconstructable baseDeconstructable = gameObject.GetComponentInParent <BaseDeconstructable>(); if (baseDeconstructable == null) { BaseExplicitFace componentInParent = gameObject.GetComponentInParent <BaseExplicitFace>(); if (componentInParent != null) { baseDeconstructable = componentInParent.parent; } } if (baseDeconstructable != null) { string text; if (baseDeconstructable.DeconstructionAllowed(out text)) { this.OnHover(baseDeconstructable); if (deconstructDown) { baseDeconstructable.Deconstruct(); } } else if (deconstructDown && !string.IsNullOrEmpty(text)) { ErrorMessage.AddMessage(text); } } } }