public string TranslateTalentActivationSpecial(BaseEotETalent.ActivationSpec activationSpec) { string activationSpecString = ""; switch (activationSpec) { case BaseEotETalent.ActivationSpec.ACTION: activationSpecString = "Action"; break; case BaseEotETalent.ActivationSpec.INCIDENTAL: activationSpecString = "Incidental"; break; case BaseEotETalent.ActivationSpec.MANEUVER: activationSpecString = "Maneuver"; break; case BaseEotETalent.ActivationSpec.OUTOFTURN: activationSpecString = "Out of Turn"; break; default: Debug.LogWarning("Talent specific activation could not be identified: " + activationSpec.ToString()); break; } return activationSpecString; }
public string TranslateCareerTree(BaseEotETalent.Trees careerTree) { string careerTreeString = ""; switch(careerTree) { case BaseEotETalent.Trees.ASSASSIN: careerTreeString = "Assassin"; break; case BaseEotETalent.Trees.BODYGUARD: careerTreeString = "Bodyguard"; break; case BaseEotETalent.Trees.DOCTOR: careerTreeString = "Doctor"; break; case BaseEotETalent.Trees.FORCESENSITIVEEXILE: careerTreeString = "Force Sensitive Exile"; break; case BaseEotETalent.Trees.FRINGER: careerTreeString = "Fringer"; break; case BaseEotETalent.Trees.GADGETEER: careerTreeString = "Gadgeteer"; break; case BaseEotETalent.Trees.MARAUDER: careerTreeString = "Marauder"; break; case BaseEotETalent.Trees.MECHANIC: careerTreeString = "Mechanic"; break; case BaseEotETalent.Trees.MERCENARYSOLDIER: careerTreeString = "Mercenary Soldier"; break; case BaseEotETalent.Trees.NPCONLY: careerTreeString = "NPC Only"; break; case BaseEotETalent.Trees.OUTLAWTECH: careerTreeString = "Outlaw Tech"; break; case BaseEotETalent.Trees.PILOT: careerTreeString = "Pilot"; break; case BaseEotETalent.Trees.POLITICO: careerTreeString = "Politico"; break; case BaseEotETalent.Trees.SCHOLAR: careerTreeString = "Scholar"; break; case BaseEotETalent.Trees.SCOUNDREL: careerTreeString = "Scoundrel"; break; case BaseEotETalent.Trees.SCOUT: careerTreeString = "Scout"; break; case BaseEotETalent.Trees.SLICER: careerTreeString = "Slicer"; break; case BaseEotETalent.Trees.SURVIVALIST: careerTreeString = "Survivalist"; break; case BaseEotETalent.Trees.THIEF: careerTreeString = "Thief"; break; case BaseEotETalent.Trees.TRADER: careerTreeString = "Trader"; break; default: Debug.LogWarning("Talent career tree could not be identified: " + careerTree.ToString()); break; } return careerTreeString; }
public string TranslateTalentActivation(BaseEotETalent.Activation activation) { string activationString = ""; switch (activation) { case BaseEotETalent.Activation.ACTIVE: activationString = "Active"; break; case BaseEotETalent.Activation.PASSIVE: activationString = "Passive"; break; default: Debug.LogWarning("Talent activation could not be identified: " + activation.ToString()); break; } return activationString; }