// Use this for initialization void Start() { States = GetComponent <BaseEnemyMovement>(); Ani = GetComponent <Animator>(); HUD = GameObject.FindGameObjectWithTag("Player").GetComponent <HUDBars>(); Collider = GetComponent <BoxCollider2D>(); EventManager.OnPause += Pause; EventManager.OnUnpause += Unpause; }
protected virtual void Awake() { movement = GetComponent <BaseEnemyMovement>(); parentEntity = GetComponent <Entity>(); }