public override void Initialize(BaseDynamicModel model) { base.Initialize(model); navMeshAgent = model.GetView().GetGameObject().GetComponent<NavMeshAgent>(); }
public override void Initialize(BaseDynamicModel model) { base.Initialize(model); Navigation.Initialize(model); }
public virtual void Initialize(BaseDynamicModel model) { this.model = model; UpdateSignal.AddListener(OnUpdate); }