Example #1
0
    private void closeDoor()
    {
        elevatorDoorComp.Close();
        BaseDoorController wd = getDoorsForFloorComponent(CurrentFloor);

        if (wd == null)
        {
            return;
        }
        wd.Close();
    }
Example #2
0
 // Use this for initialization
 void Start()
 {
     doorsControllers = new List <BaseDoorController>();
     foreach (GameObject door in Doors)
     {
         if (door == null)
         {
             continue;
         }
         BaseDoorController doorController = door.GetComponent <BaseDoorController>();
         if (doorController == null)
         {
             continue;
         }
         doorsControllers.Add(doorController);
     }
 }