Example #1
0
        private int Verify(BaseDoor door)
        {
            if (door.RequiredSkill > (int)(From.Skills.Tinkering.Value))
            {
                return(1);
            }

            if (door == null || door.HasLock == false)
            {
                return(1);
            }

            if (From.Map != door.Map || !From.InRange(door.GetWorldLocation(), 1))
            {
                return(1);
            }

            if (!door.IsAccessibleTo(From))
            {
                return(1);
            }

            if (door.Locked)
            {
                return(1);
            }

            if (door.Open == false)
            {
                return(1);
            }

            return(0);
        }
Example #2
0
        private string Message(BaseDoor door)
        {
            if (door.RequiredSkill > (int)(From.Skills.Tinkering.Value))
            {
                return("You have no idea how to work this lock.");
            }

            if (door == null || door.HasLock == false)
            {
                return("This door doesn't have a lock.");
            }

            if (From.Map != door.Map || !From.InRange(door.GetWorldLocation(), 1))
            {
                return("That is too far away.");
            }

            if (!door.IsAccessibleTo(From))
            {
                return("That is inaccessable.");
            }

            if (door.Locked)
            {
                return("You must target an unlocked door.");
            }

            if (door.Open == false)
            {
                return("You must target an open door.");
            }

            return(null);
        }
Example #3
0
        private int Verify(BaseDoor door)
        {
            if (door is BaseHouseDoor)
            {
                BaseHouse house = ((BaseHouseDoor)door).FindHouse();

                if (house != null)
                {
                    if (!house.IsFriend(From))
                    {
                        return(1);
                    }
                }
            }

            if (door == null || door.HasLock)
            {
                return(1);
            }

            if (From.Map != door.Map || !From.InRange(door.GetWorldLocation(), 1))
            {
                return(1);
            }

            if (!door.IsAccessibleTo(From))
            {
                return(1);
            }

            if (door.Locked)
            {
                return(1);
            }

            if (!door.Open)
            {
                return(1);
            }

            if (door.IsPublic)
            {
                return(1);
            }

            return(0);
        }
Example #4
0
        private string Message(BaseDoor door)
        {
            if (door is BaseHouseDoor)
            {
                BaseHouse house = ((BaseHouseDoor)door).FindHouse();

                if (house != null)
                {
                    if (!house.IsFriend(From))
                    {
                        return("You do not have permission to modify this lock.");
                    }
                }
            }

            if (door == null || door.HasLock)
            {
                return("This door already has a lock.");
            }

            if (From.Map != door.Map || !From.InRange(door.GetWorldLocation(), 1))
            {
                return("That is too far away.");
            }

            if (!door.IsAccessibleTo(From))
            {
                return("That is inaccessable.");
            }

            if (door.Locked)
            {
                return("You must target an unlocked door.");
            }

            if (!door.Open)
            {
                return("You must target an open door.");
            }

            if (door.IsPublic)
            {
                return("You may not install locks on public buildings.");
            }

            return(null);
        }