private int Verify(BaseDoor door) { if (door.RequiredSkill > (int)(From.Skills.Tinkering.Value)) { return(1); } if (door == null || door.HasLock == false) { return(1); } if (From.Map != door.Map || !From.InRange(door.GetWorldLocation(), 1)) { return(1); } if (!door.IsAccessibleTo(From)) { return(1); } if (door.Locked) { return(1); } if (door.Open == false) { return(1); } return(0); }
private string Message(BaseDoor door) { if (door.RequiredSkill > (int)(From.Skills.Tinkering.Value)) { return("You have no idea how to work this lock."); } if (door == null || door.HasLock == false) { return("This door doesn't have a lock."); } if (From.Map != door.Map || !From.InRange(door.GetWorldLocation(), 1)) { return("That is too far away."); } if (!door.IsAccessibleTo(From)) { return("That is inaccessable."); } if (door.Locked) { return("You must target an unlocked door."); } if (door.Open == false) { return("You must target an open door."); } return(null); }
private int Verify(BaseDoor door) { if (door is BaseHouseDoor) { BaseHouse house = ((BaseHouseDoor)door).FindHouse(); if (house != null) { if (!house.IsFriend(From)) { return(1); } } } if (door == null || door.HasLock) { return(1); } if (From.Map != door.Map || !From.InRange(door.GetWorldLocation(), 1)) { return(1); } if (!door.IsAccessibleTo(From)) { return(1); } if (door.Locked) { return(1); } if (!door.Open) { return(1); } if (door.IsPublic) { return(1); } return(0); }
private string Message(BaseDoor door) { if (door is BaseHouseDoor) { BaseHouse house = ((BaseHouseDoor)door).FindHouse(); if (house != null) { if (!house.IsFriend(From)) { return("You do not have permission to modify this lock."); } } } if (door == null || door.HasLock) { return("This door already has a lock."); } if (From.Map != door.Map || !From.InRange(door.GetWorldLocation(), 1)) { return("That is too far away."); } if (!door.IsAccessibleTo(From)) { return("That is inaccessable."); } if (door.Locked) { return("You must target an unlocked door."); } if (!door.Open) { return("You must target an open door."); } if (door.IsPublic) { return("You may not install locks on public buildings."); } return(null); }