/// <summary>
 /// 添加狀態和對應狀態事件到字典中
 /// </summary>
 /// <param name="state">狀態</param>
 /// <param name="delegateEvent">對應狀態時間</param>
 public void AddCallback(T state, BaseDelegateNew delegateEvent)
 {
     //判斷是否為空或是否存在該狀態,沒有則添加
     if (state != null && delegateEvent != null && !states.ContainsKey(state))
     {
         states.Add(state, delegateEvent);
     }
 }
 // Update is called once per frame
 /// <summary>
 /// 需要每幀調用的函數
 /// </summary>
 public void Update()
 {
     //如果當前字典存在當前狀態,且對應委託時間不為空,則執行委託事件
     if (states.ContainsKey(currentState))
     {
         BaseDelegateNew state = states [currentState];
         if (state != null)
         {
             state();
         }
     }
 }