public override void OnUpdate(float deltaTime) { BaseDecoratorNode decoratorNode = Node as BaseDecoratorNode; decoratorNode.ChildNode.OnUpdate(deltaTime); if (decoratorNode.ChildNode.Status == NodeStatus.ERROR) { decoratorNode.Status = NodeStatus.ERROR; return; } if (decoratorNode.ChildNode.Status != NodeStatus.RUNNING) { decoratorNode.Status = NodeStatus.FAILED; } }
public override void OnUpdate(float deltaTime) { BaseDecoratorNode decoratorNode = Node as BaseDecoratorNode; decoratorNode.ChildNode.OnUpdate(deltaTime); if (decoratorNode.ChildNode.Status == NodeStatus.ERROR) { decoratorNode.Status = NodeStatus.ERROR; } else if (decoratorNode.ChildNode.Status == NodeStatus.FAILED) { decoratorNode.Status = NodeStatus.SUCCESS; } else if (decoratorNode.ChildNode.Status == NodeStatus.SUCCESS) { decoratorNode.Status = NodeStatus.FAILED; } }
public BehaviourTreeDecoratorBuilder(TFinalizeResult parent, BaseDecoratorNode <TBlackboard> group) { _parent = parent; _decorator = group; }