Example #1
0
    public void TriggerInteraction()
    {
        if (!CanTriggerInteraction())
        {
            return;
        }

        switch (sequenceType)
        {
        case SequenceType.SuddenDeath:
            BaseDeathTrigger baseDeathTrigger = GetComponent <BaseDeathTrigger>();
            baseDeathTrigger.TriggerDeath();
            break;

        case SequenceType.SuddenDeathSkill:
            SkillDeathTrigger skillDeathTrigger = GetComponent <SkillDeathTrigger>();
            skillDeathTrigger.TriggerDeath();
            break;

        case SequenceType.SuddenDeathCollectable:
            CollectableDeathTrigger collectableDeathTrigger = GetComponent <CollectableDeathTrigger>();
            collectableDeathTrigger.TriggerDeath();
            break;

        case SequenceType.Collectable:
            Collectable collectable = GetComponent <Collectable>();
            collectable.Collect();
            break;

        case SequenceType.AnimationThenDeath:
            break;

        case SequenceType.ChangeScene:
            ChangeLevel changleLevel = GetComponent <ChangeLevel>();
            changleLevel.LoadLevel();
            break;

        case SequenceType.OpenShop:
            Shop.Current.OpenShop();
            break;

        case SequenceType.CustomDeath:
            GetComponent <ICustomDeath>().Trigger();
            break;
        }
    }