Example #1
0
    //se fija si a la izquierda hay un plataforma y si hay depende del tamaño de la platafoma si este bloque es bloque plataforma o no
    public void CheckPlatform(int i, int j, BaseCube block, List <List <BaseCube> > matrizCubes)
    {
        if (matrizCubes[i - 1][j].space > 0)
        {
            block.space = matrizCubes[i - 1][j].space - 1;
            return;
        }

        if (matrizCubes[i - 1][j].exists)
        {
            if (matrizCubes[i - 1][j].tamaño > 0 && !matrizCubes[i - 1][j - 1].exists &&
                !matrizCubes[i - 1][j - 2].exists && !matrizCubes[i][j - 1].exists && !matrizCubes[i][j - 2].exists &&
                !matrizCubes[i - 2][j - 2].exists && !matrizCubes[i - 3][j - 2].exists)
            {
                block.tamaño = matrizCubes[i - 1][j].tamaño - 1;
                if (block.tamaño == 0)
                {
                    block.space = Modifiers.platformSpaceSize;
                }
                block.exists = true;
                block.GetComponent <MeshRenderer>().material.color = Color.blue;

                var spikeChance = Random.Range(0, 100);//random para determinar si tiiene pinches
                if (spikeChance < Modifiers.spikeChance && !matrizCubes[i - 1][j].spike /*&& block.tamaño!= 0*/)
                {
                    block.Spike();
                }
                else
                {
                    var coinChance = Random.Range(0, 100);//random para determinar si tiiene pinches
                    if (coinChance < Modifiers.spikeChance)
                    {
                        block.Coin();
                    }
                }
                return;
            }
        }

        var platformChance = Random.Range(0, 100);//random para determinar si es plataforma

        if (platformChance < Modifiers.platformBlockChance)
        {
            if (!matrizCubes[i - 1][j - 1].exists && !matrizCubes[i - 1][j - 2].exists &&
                !matrizCubes[i][j - 1].exists && !matrizCubes[i][j - 2].exists &&
                !matrizCubes[i - 2][j - 2].exists && !matrizCubes[i - 3][j - 2].exists)
            {
                block.tamaño = Random.Range(1, Modifiers.platfomrSize);
                block.exists = true;
                block.GetComponent <MeshRenderer>().material.color = Color.blue;
                return;
            }
        }
    }
Example #2
0
    private void MoverACorneDeCamara()
    {
        cam = Camera.main;
        float height = cam.orthographicSize;
        float width  = height * cam.aspect;

        transform.position = new Vector3(cam.transform.position.x - width + cubes.transform.localScale.x / 2, cam.transform.position.y - height + cubes.transform.localScale.y / 2, 0);

        var cantCubesOnBack = background.GetComponent <SpriteRenderer>().bounds.size.x / cubes.GetComponent <Renderer>().bounds.size.x;

        var cantBack = gridWidth / cantCubesOnBack;

        var back = Instantiate(background);

        back.transform.position = new Vector3(cam.transform.position.x + (back.GetComponent <SpriteRenderer>().bounds.size.x / 2 - width),
                                              cam.transform.position.y, 0);

        var spawnPoint = new Vector3(back.transform.position.x + back.GetComponent <SpriteRenderer>().bounds.size.x, back.transform.position.y, back.transform.position.z);

        for (int i = 1; i <= cantBack + 1; i++)
        {
            back = Instantiate(background);
            back.transform.position = spawnPoint;
            spawnPoint = new Vector3(back.transform.position.x + back.GetComponent <SpriteRenderer>().bounds.size.x, back.transform.position.y, back.transform.position.z);
        }
    }