public override void SetupWindow() { base.SetupWindow(); titleContent.text = WindowName(); _outputNamespace = Singleton.UMVC.Instance.Settings.outputNamespace; model = Singleton.UMVC.Instance.Settings.model; controller = Singleton.UMVC.Instance.Settings.controller; view = Singleton.UMVC.Instance.Settings.view; _serializedGameObject = new SerializedObject(this); _serializedModel = _serializedGameObject.FindProperty("model"); _serializedController = _serializedGameObject.FindProperty("controller"); _serializedView = _serializedGameObject.FindProperty("view"); }
public BarcelonaController(SedeTaskData user, SedeCheckerProxyAdressDTO proxy, ILogger logger, IRecaptchaV2Resolver recaptchaV2Resolver, SeaSettings settings) : base() { this.UserData = user; this._logger = logger; this._proxy = proxy; _settings = settings; _controllerSettings = settings.ControllerSettings; _scripts = settings.SedeScripts.Scripts; _f = new FileService(_logger); CaptchaResolver = recaptchaV2Resolver; }
public ConstitutionController(ConstitutionTaskData user, SedeCheckerProxyAdressDTO proxy, ILogger logger, IRecaptchaV2Resolver recaptchaV2Resolver, SeaSettings settings, ScriptsSettings scripts) { this.UserData = user; this._logger = logger; this._settings = settings.ControllerSettings; _s = settings; this._proxy = proxy; _scripts = scripts.Scripts; _f = new FileService(_logger); CaptchaResolver = recaptchaV2Resolver; }