protected override void ColorPressed(BaseColorMenu.ColorType color) { if (hammerColor == color) { GameManager.Analytics.OnEvent("Hammer", "Correct", (int)(GameManager.Timer * 1000), true); HideCanvas(); player.SetHammer(true); Destroy(transform.parent.gameObject); } else { GameManager.Analytics.OnEvent("Hammer", "Wrong", (int)(GameManager.Timer * 1000), true); HideCanvas(); } }
protected override void ColorPressed(BaseColorMenu.ColorType color) { //Don't use }